Wilfried Admiraal
Orcid: 0000-0002-1627-3420
According to our database1,
Wilfried Admiraal
authored at least 38 papers
between 2001 and 2025.
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Bibliography
2025
Relationship between perceived learner control and student engagement in various study activities in a blended course in higher education.
Educ. Inf. Technol., February, 2025
2024
Potential of computer-mediated communications in directing communication repair, co-regulation patterns and student engagement.
J. Comput. Assist. Learn., October, 2024
Approaches and game elements used to tailor digital gamification for learning: A systematic literature review.
Comput. Educ., 2024
2023
Learner autonomy, learner engagement and learner satisfaction in text-based and multimodal computer mediated writing environments.
Educ. Inf. Technol., November, 2023
What's in it for me? A mixed-methods study on teachers' value creation in an inter-institutional community on open educational resources in higher education.
Educ. Inf. Technol., May, 2023
The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta-analysis.
J. Comput. Assist. Learn., April, 2023
Do learners share the same perceived learning outcomes in MOOCs? Identifying the role of motivation, perceived learning support, learning engagement, and self-regulated learning strategies.
Internet High. Educ., 2023
2022
Would you use them? A qualitative study on teachers' assessments of open educational resources in higher education.
Internet High. Educ., 2022
Learning Strategies in Self-directed Language Learning Using Mobile Technology in Higher Education: A Systematic Scoping Review.
Educ. Inf. Technol., 2022
Teacher beliefs, classroom process quality, and student engagement in the smart classroom learning environment: A multilevel analysis.
Comput. Educ., 2022
University students' use of mobile technology in self-directed language learning: Using the integrative model of behavior prediction.
Comput. Educ., 2022
2021
The Community of Inquiry perspective on students' social presence, cognitive presence, and academic performance in online project-based learning.
J. Comput. Assist. Learn., 2021
Assessment of cognitive, behavioral, and affective learning outcomes in massive open online courses: A systematic literature review.
Comput. Educ., 2021
Rural teachers' sharing of digital educational resources: From motivation to behavior.
Comput. Educ., 2021
Comput. Educ., 2021
2019
Students' engagement in asynchronous online discussion: The relationship between cognitive presence, learner prominence, and academic performance.
Internet High. Educ., 2019
Connecting rural schools to quality education: Rural teachers' use of digital educational resources.
Comput. Hum. Behav., 2019
Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes.
Comput. Hum. Behav., 2019
Effects of remote labs on cognitive, behavioral, and affective learning outcomes in higher education.
Comput. Educ., 2019
2018
Peer assessment in MOOCs: The relationship between peer reviewers' ability and authors' essay performance.
Br. J. Educ. Technol., 2018
Evaluating retrieval practice in a MOOC: how writing and reading summaries of videos affects student learning.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018
2017
Effects of Subtitles, Complexity, and Language Proficiency on Learning From Online Education Videos.
J. Media Psychol. Theor. Methods Appl., 2017
Comput. Educ., 2017
Teachers in school-based technology innovations: A typology of their beliefs on teaching and technology.
Comput. Educ., 2017
2015
A Role-Play Game to Facilitate the Development of Students. Reflective Internet Skills.
J. Educ. Technol. Soc., 2015
2014
Non Satis Scire: To Know Is Not Enough - e-Assessment of Student-Teachers' Competence as New Teachers.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2014
2011
2010
Peer evaluation in online anchored discussion for an increased local relevance of replies.
Comput. Hum. Behav., 2010
2009
Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game.
J. Comput. Assist. Learn., 2009
Comput. Educ., 2009
Comput. Educ., 2009
2008
Comput. Educ., 2008
2007
Comput. Hum. Behav., 2007
2006
The affordance of anchored discussion for the collaborative processing of academic texts.
Int. J. Comput. Support. Collab. Learn., 2006
AI Soc., 2006
2003
Proceedings of the Designing for Change in Networked Learning Environments, 2003
2002
Educ. Inf. Technol., 2002
2001
Design Elemens for A CSCL Environment in a Teacher Training Programme.
Proceedings of the Networking the Learner: Computers in Education, 2001