Wijnand A. IJsselsteijn
Orcid: 0000-0001-6856-9269Affiliations:
- Eindhoven University of Technology, Department of Technology Management
According to our database1,
Wijnand A. IJsselsteijn
authored at least 149 papers
between 1998 and 2025.
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Bibliography
2025
Mind the gap: bridging the divide between computer scientists and ethicists in shaping moral machines.
Ethics Inf. Technol., March, 2025
Robot-Initiated Social Control of Sedentary Behavior: Comparing the Impact of Relationship- and Target-Focused Strategies.
CoRR, February, 2025
2024
Int. J. Hum. Comput. Interact., September, 2024
'I already forgot half of it' - Interviewing people with dementia for co-designing an intelligent system.
Hum. Comput. Interact., July, 2024
Multimodal Technol. Interact., 2024
A Bayesian framework for active object recognition, pose estimation and shape transfer learning through touch.
CoRR, 2024
Informed by Yarns - Proposing Knitting Patterns for Revealing Digital System Activities.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Benefits of Human-AI Interaction for Expert Users Interacting with Prediction Models: a Study on Marathon Running.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024
Affective and Cognitive Reactions to Robot-Initiated Social Control of Health Behaviors.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
Seeking Truth, Comfort, and Connection: How Conversational User Interfaces can help Couples with Dementia Manage Reality Disjunction.
Proceedings of the ACM Conversational User Interfaces 2024, 2024
Evolving Presentation of Self: The Influence of Dementia Communication Challenges on Everyday Interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Design Opportunities for Care Transitions in Dementia: Understanding Informal Caregivers' Experiences Through a Practice-Informed Approach.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Pers. Ubiquitous Comput., December, 2023
Receiving a Mediated Touch From Your Partner vs. a Male Stranger: How Visual Feedback of Touch and Its Sender Influence Touch Experience.
IEEE Trans. Affect. Comput., 2023
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology.
Hum. Comput. Interact., 2023
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023
How Might Robots Change Us? Mechanisms Underlying Health Persuasion in Human-Robot Interaction from A Relationship Perspective: A Position Paper.
Proceedings of the 18th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023, Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th, 2023
Proceedings of the 18th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023, Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th, 2023
The Effect of Explanation Design on User Perception of Smart Home Lighting Systems: A Mixed-method Investigation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Theory-based habit modeling for enhancing behavior prediction in behavior change support systems.
User Model. User Adapt. Interact., 2022
Physiology-based personalization of persuasive technology: a user modeling perspective.
User Model. User Adapt. Interact., 2022
IEEE Trans. Affect. Comput., 2022
Psychophysiological Reactions to Persuasive Messages Deploying Persuasion Principles.
IEEE Trans. Affect. Comput., 2022
Int. J. Soc. Robotics, 2022
Frontiers Robotics AI, 2022
Frontiers Big Data, 2022
Uncovering terra incognita in the AHD design space: A review of affective haptic devices.
Frontiers Comput. Sci., 2022
Frontiers Comput. Sci., 2022
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022
Improving understandability of feature contributions in model-agnostic explainable AI tools.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Effect of Robot Gazing Behavior on Human Comfort and Robot Predictability in Navigation.
Proceedings of the International IEEE Conference on Advanced Robotics and Its Social Impactsm, 2022
2021
Int. J. Technoethics, 2021
Comput. Support. Cooperative Work., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Warm Technology: A Novel Perspective on Design for and with People Living with Dementia.
Proceedings of the HCI and Design in the Context of Dementia, 2020
Pers. Ubiquitous Comput., 2020
Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic.
Cyberpsychology Behav. Soc. Netw., 2020
Context Matters: The Effect of Textual Tone on the Evaluation of Mediated Social Touch.
Proceedings of the Haptics: Science, Technology, Applications, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Serious Games for Professional Skills: The Design of an Escape Room to Explore the Possibilities of eMental Health.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
J. Comput. Inf. Syst., 2019
Psychophysiological Measures of Reactance to Persuasive Messages Advocating Limited Meat Consumption.
Inf., 2019
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019
I Focus on Improvement: Effects of Type of Mastery Feedback on Motivational Experiences.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Is Seeing Believing?: The Effect of Morphological Congruent Visual Feedback on Mediated Touch Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work.
Proceedings of the Persuasive Technology - 13th International Conference, 2018
Proceedings of the Persuasive Technology - 13th International Conference, 2018
Wear It or Fear It - Exploration of Drivers & Barriers in Smartwatch Acceptance by Senior Citizens.
Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2018
2017
Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature.
Hum. Comput. Interact., 2017
'Here's Looking At You, Kid': Interactive Entertainment In The Age Of Machine-Readable Humans.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017
Towards the Simplicity of Complex Interfaces: Applying Ephemeral Adaptation to Enhance User Performance and Satisfaction.
Proceedings of the Symbiotic Interaction - 6th International Workshop, 2017
Benefits and costs of patient generated data, from the clinician's and patient's perspective.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017
Exploring moral conflicts in speech: Multidisciplinary analysis of affect and stress.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
2016
Design Beyond the Numbers: Sharing, Comparing, Storytelling and the Need for a Quantified Us.
IxD&A, 2016
Proceedings of the 2016 Conference on User Modeling Adaptation and Personalization, 2016
Understanding Effective Coaching on Healthy Lifestyle by Combining Theory- and Data-driven Approaches.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016
The Sense of a Presence: Exploring Bodily Connections in Social Multimedia Environments.
Proceedings of the 1st International Workshop on Multimedia Alternate Realities, 2016
Anticipating habit formation: a psychological computing approach to behavior change support.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Deceptive visualizations and user bias: a case for personalization and ambiguity in PI visualizations.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
2015
Proceedings of the Designing Socially Embedded Technologies in the Real-World, 2015
World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players.
New Media Soc., 2015
2014
How affective technologies can influence intimate interactions and improve social connectedness.
Int. J. Hum. Comput. Stud., 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the Keyboard.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014
2013
Int. J. Synth. Emot., 2013
Machines Outperform Laypersons in Recognizing Emotions Elicited by Autobiographical Recollection.
Hum. Comput. Interact., 2013
Displays, 2013
2012
Interact. Comput., 2012
Reading performance as screening tool for visual complaints from stereoscopic content.
Displays, 2012
Pleasure to Play, Arousal to Stay: The Effect of Player Emotions on Digital Game Preferences and Playing Time.
Cyberpsychology Behav. Soc. Netw., 2012
2011
IEEE Trans. Circuits Syst. Video Technol., 2011
Proceedings of the Human Behavior Unterstanding - Second International Workshop, 2011
User Experience of Gesture Based Interfaces: A Comparison with Traditional Interaction Methods on Pragmatic and Hedonic Qualities.
Proceedings of the Gesture and Sign Language in Human-Computer Interaction and Embodied Communication, 2011
Evaluating stereoscopic displays: both efficiency measures and perceived workload sensitive to manipulations in binocular disparity.
Proceedings of the Stereoscopic Displays and Applications XXII, 2011
2010
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010
IEEE Trans. Affect. Comput., 2010
Proceedings of the Fun and Games, 2010
2009
Measuring Affective Benefits and Costs of Mediated Awareness: Development and Validation of the ABC-Questionnaire.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009
IEEE Trans. Haptics, 2009
Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games.
Int. J. Gaming Comput. Mediat. Simulations, 2009
Proceedings of the Intelligent Environments 2009 - Proceedings of the 5th International Conference on Intelligent Environments, 2009
Influence of chroma variations on naturalness and image quality of stereoscopic images.
Proceedings of the Human Vision and Electronic Imaging XIV, 2009
Stereoscopic displays in medical domains: a review of perception and performance effects.
Proceedings of the Human Vision and Electronic Imaging XIV, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Where everybody knows your game: the appeal and function of game cafés in western Europe.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
A Room with a Cue: The Efficacy of Movement Parallax, Occlusion, and Blur in Creating a Virtual Window.
Presence Teleoperators Virtual Environ., 2008
Comput. Entertain., 2008
Sharing places: testing psychological effects of location cueing frequency and explicit vs. inferred closeness.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the Entertainment Computing, 2008
Proceedings of the Human Vision and Electronic Imaging XIII, 2008
Proceedings of the Fun and Games, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Interpersonal connectedness: conceptualization and directions for a measurement instrument.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Proceedings of the Ambient Intelligence, European Conference, 2007
People, Places, and Play: A research framework for digital game experience in a socio-spatial context.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
Investigating response similarities between real and mediated social touch: a first test.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Virtual Real., 2006
Perceived quality of compressed stereoscopic images: Effects of symmetric and asymmetric JPEG coding and camera separation.
ACM Trans. Appl. Percept., 2006
Presence Teleoperators Virtual Environ., 2006
Is This <i>My</i> Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality.
Presence Teleoperators Virtual Environ., 2006
Cyberpsychology Behav. Soc. Netw., 2006
Proceedings of the Persuasive Technology, 2006
Proceedings of the Persuasive Technology, 2006
2005
The Form of Augmented Force-Feedback Fields and the Efficiency and Satisfaction in Computer-Aided Pointing Tasks.
Hum. Factors, 2005
2004
IEEE Trans. Circuits Syst. Video Technol., 2004
IEEE Trans. Circuits Syst. Video Technol., 2004
Social presence and group attraction: exploring the effects of awareness systems in the home.
Cogn. Technol. Work., 2004
Proceedings of the Entertainment Computing, 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology.
Presence Teleoperators Virtual Environ., 2003
The unbearable lightness of being there: contrasting approaches to presence engineering.
Proceedings of the Visual Communications and Image Processing 2003, 2003
Addressing Interpersonal Communication Needs through Ubiquitous Connectivity: Home and Away.
Proceedings of the Ambient Intelligence, First European Symposium, 2003
2002
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002
2001
Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence.
Presence Teleoperators Virtual Environ., 2001
Proceedings of the Virtual Reality 2001 Conference, 2001
2000
Subjective evaluation of stereoscopic images: effects of camera parameters and display duration.
IEEE Trans. Circuits Syst. Video Technol., 2000
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion-Stimuli.
Presence Teleoperators Virtual Environ., 2000
Proceedings of the Human Vision and Electronic Imaging V, 2000
1999
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence.
Presence Teleoperators Virtual Environ., 1999
Overview of the Second International Workshop on Presence: April 6-7, 1999, Colchester, England.
Cyberpsychology Behav. Soc. Netw., 1999
Effect of stereoscopic filming parameters and exposure duration on quality and naturalness judgements.
Proceedings of the Human Vision and Electronic Imaging IV, 1999
1998
Perceptual factors in stereoscopic displays: the effect of stereoscopic filming parameters on perceived quality and reported eyestrain.
Proceedings of the Human Vision and Electronic Imaging III, 1998