Werner Gaisbauer
According to our database1,
Werner Gaisbauer
authored at least 3 papers
between 2017 and 2019.
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Bibliography
2019
Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC).
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
2017
Int. J. Serious Games, 2017