Wenge Xu
Orcid: 0000-0001-7227-7437
According to our database1,
Wenge Xu
authored at least 35 papers
between 2018 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames.
IEEE Trans. Vis. Comput. Graph., May, 2024
Virtual Real., March, 2024
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen.
CoRR, 2024
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study.
CoRR, 2024
Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
2023
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.
Virtual Real., September, 2023
IEEE Trans. Games, June, 2023
Int. J. Hum. Comput. Interact., March, 2023
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
Proc. ACM Comput. Graph. Interact. Tech., 2021
Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
A Novel Lesion Segmentation Algorithm based on U-Net Network for Tuberculosis CT Image.
Proceedings of the 2021 International Conference on Control, 2021
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions".
IEEE Trans. Vis. Comput. Graph., 2019
RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions.
IEEE Trans. Vis. Comput. Graph., 2019
DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Seventh International Symposium of Chinese CHI, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives.
Comput. Animat. Virtual Worlds, 2018