Wendy Ann Mansilla

According to our database1, Wendy Ann Mansilla authored at least 13 papers between 2006 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Multiuse Playspaces: Mediating Expressive Community Places.
IEEE Multim., 2017

Workshop on Interactive Digital Storytelling in Broadcasting Environment.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

2016
Technology & Art in Stimulating Creative Placemaking in Public-Use Spaces.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

2015
Design and storytelling concepts in the quality of experience.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

2014
Exploring the Impact of Food Craving and Pleasure Technologies on Aesthetic Experience in Digital Media.
Int. J. Hum. Comput. Interact., 2014

2012
When cheesecake craving unplugs the pleasure button: understanding aesthetics and quality of experience in a computer generated graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Implicit experiences as a determinant of perceptual quality and aesthetic appreciation.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

2010
Flick flock: the distant and distinct characteristics of the masses in immersive aesthetic space.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

Chroma space: affective colors in interactive 3d world.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

2009
Exposure effect on experience and visual perception in stereoscopic visual presentations.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2006
ARC - Towards Alternate Reality Cinema.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Virtual and Tangible User Interfaces for Social and Accessible Pervasive Gaming.
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

Interactive Dramaturgy by Generating Acousmêtre in a Virtual Environment.
Proceedings of the Entertainment Computing, 2006


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