Wendy A. Powell

Orcid: 0000-0002-7234-5628

According to our database1, Wendy A. Powell authored at least 22 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
LoCoMoTe - A Framework for Classification of Natural Locomotion in VR by Task, Technique and Modality.
IEEE Trans. Vis. Comput. Graph., August, 2024

LoCoMoTe Dashboard: An Interactive Online Dashboard for the Standardised Categorisation of Natural Walking VR Experiments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2022
Effect of Interactivity Level and Price on Online Purchase Intention.
J. Theor. Appl. Electron. Commer. Res., 2022

The simulator sickness questionnaire, and the erroneous zero baseline assumption.
Frontiers Virtual Real., 2022

Virtual Reality as a Pain Distraction Modality for Experimentally Induced Pain in a Chronic Pain Population: An Exploratory Study.
Cyberpsychology Behav. Soc. Netw., 2022

2021
Visual Capture of a Tactile Sensation is Influenced by Repeated, Structured Exposure of a Visual Stimulus in Virtual Reality.
Frontiers Virtual Real., 2021

Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation.
Frontiers Virtual Real., 2021

The Use of Embedded Context-Sensitive Attractors for Clinical Walking Test Guidance in Virtual Reality.
Frontiers Virtual Real., 2021

Pre-Exposure Cybersickness Assessment Within a Chronic Pain Population in Virtual Reality.
Frontiers Virtual Real., 2021

2020
The Accessibility of Commercial Off-The-Shelf Virtual Reality for Low Vision Users: A Macular Degeneration Case Study.
Cyberpsychology Behav. Soc. Netw., 2020

VR as a Persuasive Technology "in the Wild". The Effect of Immersive VR on Intent to Change Towards Water Conservation.
Proceedings of the Virtual Reality and Augmented Reality, 2020

2019
Everyday Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Inside looking out or outside looking in?: an evaluation of visualisation modalities to support the creation of a substitutional virtual environment.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Altering User Movement Behaviour in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2017

2016
Getting around in google cardboard - exploring navigation preferences with low-cost mobile VR.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

2015
Therapy-led design of home-based virtual rehabilitation.
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015

Abnormal reaching behaviour in virtual environments: preliminary observations.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

2014
Virtual Reality and Musculoskeletal Pain: Manipulating Sensory Cues to Improve Motor Performance During Walking.
Cyberpsychology Behav. Soc. Netw., 2014

Considerations for virtual environments for upper limb rehabilitation tasks.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014

Virtual reality for gait rehabilitation - promises, proofs and preferences.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014

2009
Treadmill Interface for Virtual Reality vs. Overground Walking: A Comparison of Gait in Individuals with and without Pain.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009


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