Weizhi Nai

Orcid: 0000-0002-2447-1814

According to our database1, Weizhi Nai authored at least 13 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Accurate Wide-Range Scaling Manipulation of the Model with a 6-DOF Tracking Device.
Int. J. Hum. Comput. Interact., December, 2024

Accurate Raycasting Selection With Rotation Gesture Using a 6-DOF Tracking Device.
IEEE Trans. Vis. Comput. Graph., September, 2024

Method for Audio-to-Tactile Cross-Modality Generation Based on Residual U-Net.
IEEE Trans. Instrum. Meas., 2024

Haptic Feedback Relative Fidelity Measure for Stylus Writing Based on Triplet-CNN.
IEEE Trans. Instrum. Meas., 2024

Pen-based vibrotactile feedback rendering of surface textures under unconstrained acquisition conditions.
Displays, 2024

A Virtual Reality Musical Instrument Integrated with a Remote Playing Robot System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Surface Material Classification Based on Unbalanced Visual and Haptic Data: A Double-DQN Method.
IEEE Trans. Instrum. Meas., 2023

2022
Scale Index of Vibration Signals: A Measure of Perceived Regularity of Homogeneous Textures.
IEEE Trans. Instrum. Meas., 2022

2021
Vibrotactile Feedback Rendering of Patterned Textures Using a Waveform Segment Table Method.
IEEE Trans. Haptics, 2021

Design and Modeling of an Ungrounded Haptic Gun that Simulates Recoil Using Asymmetric Force.
Proceedings of the IEEE World Haptics Conference, 2021

2019
Tactile sensitivity in ultrasonic haptics: Do different parts of hand and different rendering methods have an impact on perceptual threshold?
Virtual Real. Intell. Hardw., 2019

2017
Fast hand posture classification using depth features extracted from random line segments.
Pattern Recognit., 2017

Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017


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