Weina Jin

Orcid: 0000-0001-9253-4779

According to our database1, Weina Jin authored at least 20 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Evaluating the clinical utility of artificial intelligence assistance and its explanation on the glioma grading task.
Artif. Intell. Medicine, 2024

2023
Guidelines and evaluation of clinical explainable AI in medical image analysis.
Medical Image Anal., 2023

Rethinking AI Explainability and Plausibility.
CoRR, 2023

Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals.
CoRR, 2023

2022
Transcending XAI Algorithm Boundaries through End-User-Inspired Design.
CoRR, 2022

Evaluating Explainable AI on a Multi-Modal Medical Imaging Task: Can Existing Algorithms Fulfill Clinical Requirements?
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
One Map Does Not Fit All: Evaluating Saliency Map Explanation on Multi-Modal Medical Images.
CoRR, 2021

EUCA: A Practical Prototyping Framework towards End-User-Centered Explainable Artificial Intelligence.
CoRR, 2021

2019
Applying Artificial Intelligence to Glioma Imaging: Advances and Challenges.
CoRR, 2019

Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children.
CoRR, 2019

2018
A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018

Automatic Prediction of Cybersickness for Virtual Reality Games.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment.
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018

2017
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

2016
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

<i>AS IF</i>: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Encouraging physical activity with a game-based mobile application: FitPet.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Serious game for serious disease: Diminishing stigma of depression via game experience.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015


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