Weina Jin
Orcid: 0000-0001-9253-4779
According to our database1,
Weina Jin
authored at least 20 papers
between 2015 and 2024.
Collaborative distances:
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Bibliography
2024
Evaluating the clinical utility of artificial intelligence assistance and its explanation on the glioma grading task.
Artif. Intell. Medicine, 2024
2023
Medical Image Anal., 2023
Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals.
CoRR, 2023
2022
Evaluating Explainable AI on a Multi-Modal Medical Imaging Task: Can Existing Algorithms Fulfill Clinical Requirements?
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022
2021
One Map Does Not Fit All: Evaluating Saliency Map Explanation on Multi-Modal Medical Images.
CoRR, 2021
EUCA: A Practical Prototyping Framework towards End-User-Centered Explainable Artificial Intelligence.
CoRR, 2021
2019
CoRR, 2019
Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children.
CoRR, 2019
2018
A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment.
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018
2017
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
2016
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
<i>AS IF</i>: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Serious game for serious disease: Diminishing stigma of depression via game experience.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015