Weihua Tan

Orcid: 0000-0003-0920-1522

According to our database1, Weihua Tan authored at least 13 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Multi-Race Ant Colony Parallel Chaos Search Method for Path Planning on 3-D Terrain Considering Energy Consumption and Travel Distance.
IEEE Trans. Veh. Technol., November, 2024

CCID-CAN: Cross-Chain Intrusion Detection on CAN Bus for Autonomous Vehicles.
IEEE Internet Things J., 2024

2023
Adaptive Dynamic Path Planning Method for Autonomous Vehicle Under Various Road Friction and Speeds.
IEEE Trans. Intell. Transp. Syst., October, 2023

An enhanced adaptive large neighborhood search for fatigue-conscious electric vehicle routing and scheduling problem considering driver heterogeneity.
Expert Syst. Appl., May, 2023

Deep Reinforcement Learning-based Multi-objective Path Planning on the Off-road Terrain Environment for Ground Vehicles.
CoRR, 2023

2022
3D Gradient Reconstruction-Based Path Planning Method for Autonomous Vehicle With Enhanced Roll Stability.
IEEE Trans. Intell. Transp. Syst., 2022

Multi-objective casting production scheduling problem by a neighborhood structure enhanced discrete NSGA-II: an application from real-world workshop.
Soft Comput., 2022

2021
A fatigue-conscious dual resource constrained flexible job shop scheduling problem by enhanced NSGA-II: An application from casting workshop.
Comput. Ind. Eng., 2021

Low-carbon joint scheduling in flexible open-shop environment with constrained automatic guided vehicle by multi-objective particle swarm optimization.
Appl. Soft Comput., 2021

2019
Evaluation of Urban Logistics Competitiveness in Jiangxi Province Using Entropy Weighted TOPSIS.
Proceedings of the 14th IEEE International Conference on Intelligent Systems and Knowledge Engineering, 2019

2009
H-TOSSIM: Extending TOSSIM with Physical Nodes.
Wirel. Sens. Netw., 2009

ePet: A Physical Game Based on Wireless Sensor Networks.
Int. J. Distributed Sens. Networks, 2009

2008
Shifting from a Computer Game to a Physical Game: A Case Study of ePet.
Proceedings of the 2008 International Symposium on Computer Science and Computational Technology, 2008


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