Wei Peng
Orcid: 0000-0003-1576-4532Affiliations:
- Michigan State University, Department of Media and Information, East Lansing, MI, USA
- University of Southern California, Los Angeles, CA, USA (PhD 2006)
According to our database1,
Wei Peng
authored at least 43 papers
between 2003 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on scopus.com
-
on orcid.org
On csauthors.net:
Bibliography
2024
What is There to Fear? Understanding Multi-Dimensional Fear of AI from a Technological Affordance Perspective.
Int. J. Hum. Comput. Interact., November, 2024
Online health [mis]information processing and evaluation among older adults: Comparing individuals with varied abilities in information discernment.
Telematics Informatics, 2024
Proceedings of the 2024 Joint International Conference on Computational Linguistics, 2024
2023
Proc. ACM Hum. Comput. Interact., April, 2023
One AI Does Not Fit All: A Cluster Analysis of the Laypeople's Perception of AI Roles.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Bedtime Pals: A Deployment Study of Sleep Management Technology for Families with Young Children.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Designing Technologies to Support Parent-Child Relationships: A Review of Current Findings and Suggestions for Future Directions.
Proc. ACM Hum. Comput. Interact., 2021
Systematic Review: Trust-Building Factors and Implications for Conversational Agent Design.
Int. J. Hum. Comput. Interact., 2021
Rethinking Wearable Activity Trackers as Assistive Technologies: A Qualitative Study on Long-Term Use.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
2020
IEEE Trans. Mob. Comput., 2020
2019
Transitioning through social media: International students' SNS use, perceived social support, and acculturative stress.
Comput. Hum. Behav., 2019
2018
Diffusion size and structural virality: The effects of message and network features on spreading health information on twitter.
Comput. Hum. Behav., 2018
Proceedings of the AMIA 2018, 2018
2017
Cyberpsychology Behav. Soc. Netw., 2017
Proceedings of the 2017 IEEE International Conference on Pervasive Computing and Communications, 2017
Poster: Understanding Long-Term Adoption of Wearable Activity Trackers Among Older Adults.
Proceedings of the 2017 Workshop on Wearable Systems and Applications, 2017
Face to Face Matters: Communication Modality, Perceived Social Support, and Psychological Wellbeing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game.
Comput. Educ., 2016
2015
The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games.
Int. J. Technol. Hum. Interact., 2015
Effects of visual and linguistic anthropomorphic cues on social perception, self-awareness, and information disclosure in a health website.
Comput. Hum. Behav., 2015
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
Understanding Perceived Social Support through Communication Time, Frequency, and Media Multiplexity.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Does it matter with whom you slay? The effects of competition, cooperation and relationship type among video game players.
Comput. Hum. Behav., 2014
2013
Internet Res., 2013
Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical Exertion.
Cyberpsychology Behav. Soc. Netw., 2013
2012
The influence of competition, cooperation, and player relationship in a motor performance centered computer game.
Comput. Hum. Behav., 2012
Effects of screen size, viewing angle, and players' immersion tendencies on game experience.
Comput. Hum. Behav., 2012
2011
Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games.
Cyberpsychology Behav. Soc. Netw., 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
2010
Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?
Comput. Hum. Behav., 2010
Cyberpsychology Behav. Soc. Netw., 2010
2009
Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games).
Comput. Hum. Behav., 2009
Loneliness as the Cause and the Effect of Problematic Internet Use: The Relationship between Internet Use and Psychological Well-Being.
Cyberpsychology Behav. Soc. Netw., 2009
2008
Do Aggressive People Play Violent Computer Games in a More Aggressive Way? Individual Difference and Idiosyncratic Game-Playing Experience.
Cyberpsychology Behav. Soc. Netw., 2008
The Mediational Role of Identification in the Relationship between Experience Mode and Self-Efficacy: Enactive Role-Playing versus Passive Observation.
Cyberpsychology Behav. Soc. Netw., 2008
2006
Proceedings of the 4th IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2006 Workshops), 2006
2005
An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
Virtual Therapeutic Environments with Haptics: An Interdisciplinary Approach for Developing Post-Stroke Rehabilitation Systems.
Proceedings of The 2005 International Conference on Computers for People with Special Needs, 2005
2003
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003