Wei-Min Chao

According to our database1, Wei-Min Chao authored at least 13 papers between 2002 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2010
Pyramid Architecture for 3840 X 2160 Quad Full High Definition 30 Frames/s Video Acquisition.
IEEE Trans. Circuits Syst. Video Technol., 2010

2008
Architecture design of full HD JPEG XR encoder for digital photography applications.
IEEE Trans. Consumer Electron., 2008

2006
Interactive Content-aware Video Streaming System with Fine Granularity Scalability.
J. VLSI Signal Process., 2006

Platform-Based MPEG-4 SOC Design for Video Communications.
J. VLSI Signal Process., 2006

A 5mW MPEG4 SP encoder with 2D bandwidth-sharing motion estimation for mobile applications.
Proceedings of the 2006 IEEE International Solid State Circuits Conference, 2006

2005
An Efficient Embedded Bitstream Parsing Processor for MPEG-4 Video Decoding System.
J. VLSI Signal Process., 2005

2004
Hardware architecture for global motion estimation for MPEG-4 Advanced Simple Profile.
Proceedings of the 2004 International Symposium on Circuits and Systems, 2004

2003
Hardware-oriented optimization and block-level architecture design for MPEG-4 FGS encoder.
Proceedings of the 2003 International Symposium on Circuits and Systems, 2003

Analysis and hardware architecture for global motion estimation in MPEG-4 Advanced Simple Profile.
Proceedings of the 2003 International Symposium on Circuits and Systems, 2003

Computationally controllable integer, half, and quarter-pel motion estimator for MPEG-4 Advanced Simple Profile.
Proceedings of the 2003 International Symposium on Circuits and Systems, 2003

Platform architecture design for MEG-4 video coding.
Proceedings of the 2003 International Conference on Image Processing, 2003

2002
Texture coder design of MPEG4 video by using interleaving schedule.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

A fast and high subjective quality sprite generation algorithm with frame skipping and multiple sprites techniques.
Proceedings of the 2002 International Conference on Image Processing, 2002


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