Wei Liu
Affiliations:- National University of Singapore, Mixed Reality Lab, Singapore
According to our database1,
Wei Liu
authored at least 27 papers
between 2003 and 2011.
Collaborative distances:
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Bibliography
2011
Confucius Computer: bridging intergenerational communication through illogical and cultural computing.
Virtual Real., 2011
2009
Int. J. Technol. Hum. Interact., 2009
2008
Int. J. Arts Technol., 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2007
Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance.
Proceedings of the Virtual Reality, 2007
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007
2006
Comput. Entertain., 2006
Proceedings of the Advances in Web Based Learning, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
IEEE Trans. Vis. Comput. Graph., 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the 2005 International Conference on Active Media Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing.
Pers. Ubiquitous Comput., 2004
Proceedings of the Building the Information Society, 2004
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003
Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003