Wei Hong Lo

Orcid: 0000-0002-2706-6494

According to our database1, Wei Hong Lo authored at least 17 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Hybrid XRSpectator: A Hybrid Tabletop XR Sports Spectating Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

360° Storytelling for Immersive Teaching Online and in the Classroom for Secondary and Tertiary Education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Sports Visualization in the Wild: The Impact of Technical Factors on User Experience in Augmented Reality Sports Spectating.
IEEE Computer Graphics and Applications, 2023

Benchmarking Localization for Augmented Reality in Large Scale Environments.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023

ARephotography: Revisiting Historical Photographs using Augmented Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Stats on-site - Sports spectator experience through situated visualizations.
Comput. Graph., 2022

Flexible XR Prototyping - A Sports Spectating Example.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

A Context-aware Interface for Immersive Sports Spectating.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns.
IEEE Trans. Vis. Comput. Graph., 2021

XRSpectator: Immersive, Augmented Sports Spectating.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Who kicked the ball? Situated Visualization in On-Site Sports Spectating.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

From off-site to on-site: A Flexible Framework for XR Prototyping in Sports Spectating.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

2019
From Lab to Field: Demonstrating Mixed Reality Prototypes for Augmented Sports Experiences.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

ARSpectator: Exploring Augmented Reality for Sport Events.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

2018
Enhancing Reflective Learning Experiences in Museums Through Interactive Installations.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Designing an Interactive Mural for Cultural Reflections.
Proceedings of the Advances in Visual Informatics, 2017


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