Wei Gai
Orcid: 0009-0002-1016-4300
According to our database1,
Wei Gai
authored at least 39 papers
between 2012 and 2024.
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Bibliography
2024
Effective Motion Self-Learning Genre Using 360° Virtual Reality Content on Mobile Device: A Study Based on Taichi Training Platform.
IEEE J. Biomed. Health Informatics, June, 2024
A generic plug & play diffusion-based denosing module for medical image segmentation.
Neural Networks, 2024
Comput. Animat. Virtual Worlds, 2024
Comput. Animat. Virtual Worlds, 2024
Comput. Aided Geom. Des., 2024
DIM-UNet: Boosting medical image segmentation via diffusion models and information bottleneck theory mixed with MLP.
Biomed. Signal Process. Control., 2024
Proceedings of the Pattern Recognition and Computer Vision - 7th Chinese Conference, 2024
Exploring the Effects of Viewpoint Height & Fluctuation on Walking Perception in Panoramic Tours.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
SPViM: Sparse Pyramid Video Representation Learning Framework for Fine-Grained Action Retrieval.
Proceedings of the Advanced Intelligent Computing Technology and Applications, 2024
2023
Vis. Comput., August, 2023
The effect of embodied interaction designs on flow experience: examination in VR games.
Virtual Real., June, 2023
Focus on the Motion: Designing Adaptive Subtitles for Online Fitness Videos to Support Ubiquitous Exercises.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Multi-sensory Consistency Experience: A 6-DOF Simulation System Based on Video Automatically Generated Motion Effects.
Proceedings of the Advances in Computer Graphics, 2023
The Role of the Field Dependence-Independence Construct on the Curvature Gain of Redirected Walking Technology in Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2023
2022
Evaluating the role of mixed reality in cognitive training of children with ASD: Evidence from a mixed reality aquarium.
Int. J. Hum. Comput. Stud., 2022
Proceedings of the Advances in Computer Graphics, 2022
2021
Designing and deploying a mixed-reality aquarium for cognitive training of young children with autism spectrum disorder.
Sci. China Inf. Sci., 2021
2020
A new storytelling genre: combining handicraft elements and storytelling via mixed reality technology.
Vis. Comput., 2020
Sensors, 2020
A New Navigation Method for VR-based Telerobotic System via Supervisor's Real Walking in a Limited Physical Space.
Proceedings of the 16th International Wireless Communications and Mobile Computing Conference, 2020
Proceedings of the Advances in Computer Graphics, 2020
2019
Rotbav: A Toolkit for Constructing Mixed Reality Apps with Real-Time Roaming in Large Indoor Physical Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 IEEE SmartWorld, 2019
Optimization Strategies for Real-Time Rendering of Virtual Scenes on Heterogeneous Mobile Devices.
Proceedings of the 2019 IEEE SmartWorld, 2019
Proceedings of the 2019 IEEE SmartWorld, 2019
2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the 26th International Conference on World Wide Web Companion, 2017
Proceedings of the 2017 International Conference on Identification, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
2015
Proceedings of the Computer Vision - CCF Chinese Conference, 2015
2014
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014
Computing Realistic Images for Audience Interaction in Projection-Based Multi-view Display System.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014
2012
J. Comput., 2012
J. Comput., 2012