Wee Hoe Tan

Orcid: 0000-0001-7582-2859

According to our database1, Wee Hoe Tan authored at least 13 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Adaptive fitness enhancement model: Improving exercise feedback and outcomes through tailored independent physical education plan.
Educ. Inf. Technol., October, 2024

DCM2Net: an improved face recognition model for panoramic stereoscopic videos.
Frontiers Artif. Intell., 2024

Factors Influencing User Intentions on Interactive Websites: Insights From the Technology Acceptance Model.
IEEE Access, 2024

2023
Play willingness studies.
Dataset, March, 2023

2019
A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking.
Proceedings of the Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019), 2019

2017
A propriety game based learning mobile game to learn object-oriented programming - Odyssey of Phoenix.
Proceedings of the IEEE 6th International Conference on Teaching, 2017

2016
Inventive problem-solving puzzle game design and development.
Int. J. Comput. Vis. Robotics, 2016

A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm.
Proceedings of the Serious Games - Second Joint International Conference, 2016

2015
Effects of Verbal Components in 3D Talking-head on Pronunciation Learning among Non-native Speakers.
J. Educ. Technol. Soc., 2015

2014
Use computer game to learn Object-Oriented programming in computer science courses.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2013
Game Coaching System Design and Development: A Retrospective Case Study of FPS Trainer.
Int. J. Game Based Learn., 2013

2012
How do Professionals' Attitudes Differ between what Game-Based Learning could Ideally Achieve and what is Usually Achieved.
Int. J. Game Based Learn., 2012

2010
Game-based learning in formal educational contexts : how subject matter experts and game experts could collaborate to design and develop games.
PhD thesis, 2010


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