Wanxiang Li
Orcid: 0000-0003-0804-5791
According to our database1,
Wanxiang Li
authored at least 15 papers
between 2019 and 2024.
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Timeline
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2024
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Bibliography
2024
Capsule Network Based on Double-layer Attention Mechanism and Multi-scale Feature Extraction for Remaining Life Prediction.
Neural Process. Lett., June, 2024
Bearing fault diagnosis based on high-confidence pseudo-labels and dual-view multi-adversarial sparse joint attention network under variable working conditions.
Eng. Appl. Artif. Intell., 2024
2023
A Novel Small Samples Fault Diagnosis Method Based on the Self-attention Wasserstein Generative Adversarial Network.
Neural Process. Lett., October, 2023
Ultrawide Range of Concentration Measurement Assisted by Fluorescence Intensity Distribution Imaging.
IEEE Trans. Instrum. Meas., 2023
A novel unsupervised anomaly detection method for rotating machinery based on memory augmented temporal convolutional autoencoder.
Eng. Appl. Artif. Intell., 2023
2022
Remaining useful life prediction based on transfer multi-stage shrinkage attention temporal convolutional network under variable working conditions.
Reliab. Eng. Syst. Saf., 2022
A novel intelligent fault diagnosis method of rotating machinery based on signal-to-image mapping and deep Gabor convolutional adaptive pooling network.
Expert Syst. Appl., 2022
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022
2021
Position Control and Production of Various Strategies for Game of Go Using Deep Learning Methods.
J. Inf. Sci. Eng., 2021
A novel deep autoencoder and hyperparametric adaptive learning for imbalance intelligent fault diagnosis of rotating machinery.
Eng. Appl. Artif. Intell., 2021
2020
Nature of Attractive Multiplayer Games: Case Study on China's Most Popular Card Game - DouDiZhu.
Inf., 2020
Proceedings of the 17th International Conference on Ubiquitous Robots, 2020
Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning.
Proceedings of the IEEE Conference on Games, 2020
2019
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019