Wanwan Li
Orcid: 0000-0002-9425-2633
According to our database1,
Wanwan Li
authored at least 43 papers
between 2016 and 2024.
Collaborative distances:
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Bibliography
2024
An Empirical Study on Personalized Product Recommendation Based on Cross-Border E-Commerce Customer Data Analysis.
J. Organ. End User Comput., 2024
Bandwidth Enhancement and Isolation Improvement in Compact UWB-MIMO Antenna Assisted by Characteristic Mode Analysis.
IEEE Access, 2024
Proceedings of the 2024 16th International Conference on Machine Learning and Computing, 2024
PM4WireArt: A Scriptable Parametric Modeling Interface for Conceptual Wire Art Design Using PM4VR.
Proceedings of the 7th International Conference on Information and Computer Technologies, 2024
PM4Pottery: A Scriptable Parametric Modeling Interface for Conceptual Pottery Design Using PM4VR.
Proceedings of the 10th International Conference on Automation, Robotics and Applications, 2024
PM4Fashion: A Scriptable Parametric Modeling Interface for Conceptual Fashion Design Using PM4VR.
Proceedings of the 2024 5th International Conference on Computing, 2024
2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 5th International Conference on Image, Video and Signal Processing, 2023
Elliptical4VR: An Interactive Exergame Authoring Tool for Personalized Elliptical Workout Experience in VR.
Proceedings of the 5th International Conference on Image, Video and Signal Processing, 2023
Proceedings of the 5th International Conference on Image Processing and Machine Vision, 2023
Proceedings of the 2023 8th International Conference on Multimedia and Image Processing, 2023
Proceedings of the 6th International Conference on Image and Graphics Processing, 2023
CarGameAR: An Integrated AR Car Game Authoring Interface for Custom-Built Car Programed on Arduino Board.
Proceedings of the 2023 7th International Conference on Graphics and Signal Processing, 2023
Prevailing Technologies Augmented Reality Software with Hardware for E-Entertainment and E-Learning Purposes: A Survey.
Proceedings of the 9th International Conference on Education and Training Technologies, 2023
Proceedings of the 7th International Conference on Education and Multimedia Technology, 2023
Proceedings of the 2023 7th International Conference on E-Commerce, 2023
Proceedings of the 2023 7th International Conference on Advances in Image Processing, 2023
PlanetTXT: A Text-based Planetary System Simulation Interface for Astronomy Edutainment.
Proceedings of the 14th International Conference on E-Education, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 7th International Conference on Big Data and Internet of Things, 2023
An FFT Accelerator Using Deeply-coupled RISC-V Instruction Set Extension for Arbitrary Number of Points.
Proceedings of the 34th IEEE International Conference on Application-specific Systems, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
ACM Trans. Graph., 2022
AnimalDraw: Drawing Animal Cardboard Toys Design for Children's Art Education and Entertainment.
Proceedings of the 4th World Symposium on Software Engineering, 2022
PM4VR: A Scriptable Parametric Modeling Interface for Conceptual Architecture Design in VR.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
Simulating Wind Tower Construction Process for Virtual Construction Safety Training and Active Learning.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the PRIS 2022: 4th International Conference on Pattern Recognition and Intelligent Systems, Wuhan, China, July 29, 2022
Proceedings of the ICVARS 2022: The 6th International Conference on Virtual and Augmented Reality Simulations, Brisbane, QLD, Australia, March 25, 2022
Proceedings of the 14th International Conference on Education Technology and Computers, 2022
Proceedings of the ICDSP 2022: 6th International Conference on Digital Signal Processing, Chengdu, China, February 25, 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2022
2021
Frontiers Virtual Real., 2021
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021
Proceedings of the Italian Chapter Conference 2021, 2021
2020
Applying InP/ZnS Green-Emitting Quantum Dots and InP/ZnSe/ZnS Red-Emitting Quantum Dots to Prepare WLED With Enhanced Photoluminescence Performances.
IEEE Access, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020
2018
Ensemble feature learning for material recognition with convolutional neural networks.
EURASIP J. Image Video Process., 2018
2017
Proceedings of the IEEE International Conference on Communications, 2017
2016
Proceedings of the 1st Chinese Conference on Logic and Argumentation (CLAR 2016), 2016