Walter Correia
Orcid: 0000-0002-6491-9783Affiliations:
- Universidade Federal de Pernambuco, Recife, Pernambuco, Brasil
According to our database1,
Walter Correia
authored at least 42 papers
between 2013 and 2024.
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Bibliography
2024
J. Interact. Syst., 2024
2023
Proceedings of the Design, User Experience, and Usability, 2023
2022
Mixed Reality Laptops: A Protocol to Evaluate Enhanced Viewing Experiences on Consumer Laptops Using Parallax Engine.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022
2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
2020
Components of the LMA as a design tool for expressive movement and gesture construction.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Embodied Cognition and Tactile Interaction: A Review on How Multi-sensorimotor Experiences Assisted by 3D Printing Can Shape the General Perception of Daily Activities.
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020
2019
Corrigendum to "Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review".
Int. J. Comput. Games Technol., 2019
Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation.
Comput. Graph., 2019
A Study Applied to the Validation of the Box and Blocks Manual Dexterity Virtual Test with Non-Disabled Users.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
Full mobile accessibility is a matter of respect: GuAMA update process for motor and hearing disability users.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
Proceedings of the Advances in Usability and User Experience, 2019
Proceedings of the Advances in Usability and User Experience, 2019
Proceedings of the Advances in Usability and User Experience, 2019
Virtual Assistants: An Accessibility Assessment in Virtual Assistants for People with Motor Disability on Mobile Devices.
Proceedings of the Advances in Usability and User Experience, 2019
Being Inclusive: Is It Possible a Blind Person Learn Playing Guitar in an [Really] Accessible App?
Proceedings of the Advances in Usability and User Experience, 2019
How to Overcome the Challenges of Developing Responsive and Accessible Websites - A Case Study.
Proceedings of the Advances in Usability and User Experience, 2019
2018
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review.
Int. J. Comput. Games Technol., 2018
Proceedings of the XXXII Brazilian Symposium on Software Engineering, 2018
Virtual assistants for mobile interaction: a review from the accessibility perspective.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Toward accessibility with usability: understanding the requirements of impaired uses in the mobile context.
Proceedings of the 11th International Conference on Ubiquitous Information Management and Communication, 2017
Proceedings of the Advances in Usability and User Experience, 2017
2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
A User Perspective Analysis on Augmented vs 3D Printed Prototypes for Product's Project Design.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Observation based analysis on the use of mobile applications for visually impaired users.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
2015
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
Combining Principles of Experience, Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015
Usability for Accessibility: A Consolidation of Requirements for Mobile Applications.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014
The Paradigm of Meta-interface as a Facilitator of Websites Usability and Accessibility.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
2013
An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013
Ergonomic Evaluation of Usability with Users - Application of the Technique of Cooperative Evaluation.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013
Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013
Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013