Walter Correia

Orcid: 0000-0002-6491-9783

Affiliations:
  • Universidade Federal de Pernambuco, Recife, Pernambuco, Brasil


According to our database1, Walter Correia authored at least 42 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Interactive rapid prototyping combining 3D Printing and Augmented Reality.
J. Interact. Syst., 2024

2023
Metadesign Tool for PBL-Based Design Masters Program.
Proceedings of the Design, User Experience, and Usability, 2023

2022
Mixed Reality Laptops: A Protocol to Evaluate Enhanced Viewing Experiences on Consumer Laptops Using Parallax Engine.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022

2021
Parallax Engine: Head Controlled Motion Parallax Using Notebooks' RGB Camera.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

2020
Components of the LMA as a design tool for expressive movement and gesture construction.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Laban Movement Analysis applied to Human-Computer Interaction.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Extended by Design: A Toolkit for Creation of XR Experiences.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Embodied Cognition and Tactile Interaction: A Review on How Multi-sensorimotor Experiences Assisted by 3D Printing Can Shape the General Perception of Daily Activities.
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020

2019
Corrigendum to "Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review".
Int. J. Comput. Games Technol., 2019

Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation.
Comput. Graph., 2019

A Study Applied to the Validation of the Box and Blocks Manual Dexterity Virtual Test with Non-Disabled Users.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Art accessibility for blind people: a process to create and understand photography.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Full mobile accessibility is a matter of respect: GuAMA update process for motor and hearing disability users.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Disabled User Role on Mobile Accessible Application Development.
Proceedings of the Advances in Usability and User Experience, 2019

How to Prioritize Accessibility in Agile Projects.
Proceedings of the Advances in Usability and User Experience, 2019

CasaE Xperience - Creation Method Focused in Accessibility.
Proceedings of the Advances in Usability and User Experience, 2019

Virtual Assistants: An Accessibility Assessment in Virtual Assistants for People with Motor Disability on Mobile Devices.
Proceedings of the Advances in Usability and User Experience, 2019

Being Inclusive: Is It Possible a Blind Person Learn Playing Guitar in an [Really] Accessible App?
Proceedings of the Advances in Usability and User Experience, 2019

How to Overcome the Challenges of Developing Responsive and Accessible Websites - A Case Study.
Proceedings of the Advances in Usability and User Experience, 2019

2018
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review.
Int. J. Comput. Games Technol., 2018

An analysis on tools for accessibility evaluation in mobile applications.
Proceedings of the XXXII Brazilian Symposium on Software Engineering, 2018

Virtual assistants for mobile interaction: a review from the accessibility perspective.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

2017
Heuristics Evaluation and Improvements for Low-Cost Virtual Reality.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Toward accessibility with usability: understanding the requirements of impaired uses in the mobile context.
Proceedings of the 11th International Conference on Ubiquitous Information Management and Communication, 2017

iTunes®: User Evaluation.
Proceedings of the Advances in Usability and User Experience, 2017

2016
3D Printing as a Means for Augmenting Existing Surfaces.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A User Perspective Analysis on Augmented vs 3D Printed Prototypes for Product's Project Design.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Multimodal augmentation of surfaces using conductive 3D printing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Observation based analysis on the use of mobile applications for visually impaired users.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

2015
Usability requirements for mobile accessibility: a study on the vision impairment.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Accessibility Devices for Mobile Interfaces Extensions: A Survey.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Combining Principles of Experience, Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

Usability for Accessibility: A Consolidation of Requirements for Mobile Applications.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

The Paradigm of Meta-interface as a Facilitator of Websites Usability and Accessibility.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

2013
An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

Ergonomic Evaluation of Usability with Users - Application of the Technique of Cooperative Evaluation.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

The Conjunction Fallacy and Its Impacts in the User's Data Acquisition Process.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013


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