Waldemar Celes Filho

Orcid: 0000-0001-7873-3528

Affiliations:
  • Pontifical Catholic University of Rio de Janeiro, Brazil


According to our database1, Waldemar Celes Filho authored at least 49 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2023
Unsupervised method for identifying shape instances on 3D CAD models.
Comput. Graph., November, 2023

2022
Database of Analyzed Articles from A Systematic Review of Visualization in Building Information Modeling.
Dataset, May, 2022

2021
Deep learning-based framework for Shape Instance Registration on 3D CAD models.
Comput. Graph., 2021

A New Focus+Context Visualization Technique for Inspecting Black Oil Reservoir Models.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021

2020
A Systematic Review of Visualization in Building Information Modeling.
IEEE Trans. Vis. Comput. Graph., 2020

An experimental study on volumetric visualization of black oil reservoir models.
Comput. Graph., 2020

2019
Multiresolution visualization of massive black oil reservoir models.
Vis. Comput., 2019

Interactive directional ambient occlusion and shadow computations for volume ray casting.
Comput. Graph., 2019

Robust and Effective Method for Automatic Generation of One-Dimensional Transfer Functions.
Proceedings of the 32nd SIBGRAPI Conference on Graphics, Patterns and Images, 2019

GPU-Based Rendering of Arbitrarily Complex Cutting Surfaces for Black Oil Reservoir Models.
Proceedings of the 32nd SIBGRAPI Conference on Graphics, Patterns and Images, 2019

Metaheuristic-Based Workload Selection for Hybrid Cloud Rendering of CAD Models.
Proceedings of the 2019 IEEE International Conference on Cloud Computing Technology and Science (CloudCom), 2019

2018
CasCADe: A Novel 4D Visualization System for Virtual Construction Planning.
IEEE Trans. Vis. Comput. Graph., 2018

A look at the design of Lua.
Commun. ACM, 2018

Hybrid Cloud Rendering System for Massive CAD Models.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

Hidden Surface Removal for Accurate Painting-Area Calculation on CAD Models.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

A Hybrid CPU-GPU Scalable Strategy for Multi-resolution Rendering of Large Digital Elevation Models with Borders and Holes.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
A new quadtree-based approach for automatic quadrilateral mesh generation.
Eng. Comput., 2017

2016
Massively parallel adaptive mesh refinement and coarsening for dynamic fracture simulations.
Eng. Comput., 2016

An efficient algorithm to generate random sphere packs in arbitrary domains.
Comput. Math. Appl., 2016

2015
Accurate Volume Rendering Based on Adaptive Numerical Integration.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

2014
An object-oriented framework for finite element analysis based on a compact topological data structure.
Adv. Eng. Softw., 2014

Instanced Rendering of Massive CAD Models Using Shape Matching.
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014

2012
Volume rendering of unstructured hexahedral meshes.
Vis. Comput., 2012

Modeling the Copacabana Sidewalk Pavement.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

Ambient Occlusion Using Cone Tracing with Scene Voxelization.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

2011
Fast and versatile texture-based wireframe rendering.
Vis. Comput., 2011

Passing a Language through the Eye of a Needle.
ACM Queue, 2011

Visualizing 3D Flow of Black-Oil Reservoir Models on Arbitrary Surfaces Using Projected 2D Line Integral Convolution.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

Illustrative Volume Visualization for Unstructured Meshes Based on Photic Extremum Lines.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

Accurate Volume Rendering of Unstructured Hexahedral Meshes.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

Fluid Animation on Arbitrarily-Shaped Structured Grids.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

2010
Texture-Based Wireframe Rendering.
Proceedings of the SIBGRAPI 2010, 2010

2009
ParTopS: compact topological framework for parallel fragmentation simulations.
Eng. Comput., 2009

Distributed Visualization of Complex Black Oil Reservoir Models.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

2008
A general topology-based framework for adaptive insertion of cohesive elements in finite element meshes.
Eng. Comput., 2008

GPU-accelerated Adaptively Sampled Distance Fields.
Proceedings of the 2008 International Conference on Shape Modeling and Applications (SMI 2008), 2008

Accelerated Corner-Detector Algorithms.
Proceedings of the British Machine Vision Conference 2008, Leeds, UK, September 2008, 2008

2007
GPU-based particle simulation with inter-collisions.
Vis. Comput., 2007

Improved Real-Time Shadow Mapping for CAD Models.
Proceedings of the SIBGRAPI 2007, 2007

The evolution of Lua.
Proceedings of the Third ACM SIGPLAN History of Programming Languages Conference (HOPL-III), 2007

2006
Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

2005
The Implementation of Lua 5.0.
J. Univers. Comput. Sci., 2005

Efficient Handling of Implicit Entities in Reduced Mesh Representations.
J. Comput. Inf. Sci. Eng., 2005

High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

2004
A Load-Balancing Strategy for Sort-First Distributed Rendering.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

2002
A High-Level Abstraction for Graphics Hardware Programming.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

1999
Multiple Display Viewing Architecture for Virtual Environments over Heterogeneous Networks.
Proceedings of the XII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI '99), 1999

1998
Efficient asynchronous evolution of physical simulations.
Proceedings of the XI Computer Graphics, 1998

1996
Lua-An Extensible Extension Language.
Softw. Pract. Exp., 1996


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