Volker Luckas

Affiliations:
  • University of Applied Sciences Bingen, Germany


According to our database1, Volker Luckas authored at least 17 papers between 1997 and 2004.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Links

Online presence:

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Bibliography

2004
Virtual Try-On.
Inform. Spektrum, 2004

Managing large progressive meshes.
Comput. Graph., 2004

2003
Interaction-free dressing of virtual humans.
Comput. Graph., 2003

Interactive Animation of Cloth Including Self Collision Detection.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Fast scalar- & vectorfield visualization using a new progressive grid class.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003

Automatic pre-positioning of virtual clothing.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

2002
Parallel Real-Time Fluid Simulation and Animation with Fractal Optical Refinements.
Proceedings of the 16<sup>th</sup> European Simulation Multiconference: Modelling and Simulation 2002, 2002

2000
Elementbasierte, effiziente und schnelle Generierung von 3D Visualisierungen und 3D Animationen.
PhD thesis, 2000

Experience form the future - using object-orientation concepts for 3D visualization and validation of industrial scenarios.
ACM Comput. Surv., 2000

1998
Using VRML for Teaching and Training in Industry.
Proceedings of WebNet 98, 1998

VRML Authoring in the context of Industrial Applications.
Proceedings of the Globalization of Manufacturing in the Digital Communications Era of the 21<sup>st</sup> Century: Innovation, 1998

Behavior Authoring for VRML Applications in Industry.
Proceedings of the 19th Annual Conference of the European Association for Computer Graphics, 1998

Using Object-Oriented Concepts for 3D Visualization and Validation of Industrial Scenarios.
Proceedings of the 12<sup>th</sup> European Simulation Multiconference - Simulation, 1998

Performing 3D Scene and Animation Authoring Tasks Efficiently: An Innovative Approach.
Proceedings of the Computer Graphics International Conference, 1998

Scaling VR in VRML: Integrating Different VR Methodologies in a VRML Browsing System.
Proceedings of the Computer Graphics International Conference, 1998

1997
Ubiquitous animation: an element-based concept to make 3D animations commonplace.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

CASUS - An Object-oriented Three-dimensional Animation System for Event-oriented Simulators.
Proceedings of the Computer Animation 1997, 1997


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