Vlasios Kasapakis
Orcid: 0000-0002-4048-6047
According to our database1,
Vlasios Kasapakis
authored at least 68 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Exploring the impact of non-verbal cues on user experience in immersive virtual reality.
Comput. Animat. Virtual Worlds, 2024
Proceedings of the Extended Reality - International Conference, 2024
2023
J. Ambient Intell. Humaniz. Comput., December, 2023
Virtual reality in education: The impact of high-fidelity nonverbal cues on the learning experience.
Comput. Educ. X Real., January, 2023
2022
Nonverbal Communication in Immersive Virtual Reality through the Lens of Presence: A Critical Review.
Presence Teleoperators Virtual Environ., December, 2022
Presence Teleoperators Virtual Environ., December, 2022
Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world.
Virtual Real., 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Preliminary evaluation of an IVR user experience design model using eye-tracking attention measurements.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, 2022
Proceedings of the MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, 2022
Hand Tracking vs Motion Controllers: The effects on Immersive Virtual Reality Game Experience.
Proceedings of the IEEE International Symposium on Multimedia, 2022
Herstory: an AR storytelling application presenting women's heroic lives in public space.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Evaluation of a Virtual Reality Learning Enviroment testbed and Non-Verbal Cue Integration.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations.
Proceedings of the Extended Reality - First International Conference, 2022
Users as Craftspeople: Demonstrating Traditional Crafts using Interactive Immersive Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
2021
Using High Fidelity Avatars to Enhance Learning Experience in Virtual Learning Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication.
Proceedings of the Virtual Reality and Mixed Reality, 2021
2020
Pers. Ubiquitous Comput., 2020
Pers. Ubiquitous Comput., 2020
Pers. Ubiquitous Comput., 2020
Geovisualization of the Excavation Process in the Lesvos Petrified Forest, Greece Using Augmented Reality.
ISPRS Int. J. Geo Inf., 2020
Big Data Cogn. Comput., 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the 2019 International Conference on Wireless and Mobile Computing, 2019
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
Proceedings of the Ambient Intelligence - 15th European Conference, 2019
2018
On the Effect of Social Context in Virtual Reality: An Examination of the Determinants of Human Behavior in Shared Immersive Virtual Environments.
IEEE Consumer Electron. Mag., 2018
Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems, 2018
Proceedings of the 2018 IEEE Symposium on Computers and Communications, 2018
Proceedings of the 9th IEEE International Conference on Intelligent Systems, 2018
Robust Outdoors Marker-Based Augmented Reality Applications: Mitigating the Effect of Lighting Sensitivity.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
Conceptual and Technical Aspects of Full-Body Motion Support in Virtual and Mixed Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Int. J. Pervasive Comput. Commun., 2017
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017
Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
PhD thesis, 2016
Augmented reality in cultural heritage: Field of view awareness in an archaeological site mobile guide.
J. Ambient Intell. Smart Environ., 2016
Proceedings of the 8th EAI International Conference on Mobile Computing, 2016
Proceedings of the IEEE Symposium on Computers and Communication, 2016
Proceedings of the IEEE Symposium on Computers and Communication, 2016
An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
2015
Pervasive games field trials: recruitment of eligible participants through preliminary game phases.
Pers. Ubiquitous Comput., 2015
Proceedings of the 2015 International Workshop on Network and Systems Support for Games, 2015
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015
2014
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014
Evaluation of Pervasive Games: Recruitment of Qualified Participants Through Preparatory Game Phases.
Proceedings of the Internet of Things. User-Centric IoT, 2014
Proceedings of the Internet of Things. User-Centric IoT, 2014
2013
Proceedings of the 17th Panhellenic Conference on Informatics, 2013
Proceedings of the Third International Conference on Communications and Information Technology, 2013
Proceedings of the Third International Conference on Communications and Information Technology, 2013