Vlada V. Kugurakova

Orcid: 0000-0002-1552-4910

According to our database1, Vlada V. Kugurakova authored at least 23 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
Branched Structure Component for a Video Game Scenario Prototype Generator.
Proceedings of the 23rd Conference on Scientific Services & Internet (SSI 2021), 2021

2020
Visualization Component for the Scenario Prototype Generator as a Video Game Development Tool.
Proceedings of the 22nd Conference on Scientific Services & Internet (SSI-2020) Novorossiysk-Abrau (online), 2020

2019
Improving the communication model in game for health: experiences in Amblyopia treatment.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Stages of Design of Digital Twin for Local Enterprise.
Proceedings of the Selected Papers of the XXI International Conference on Data Analytics and Management in Data Intensive Domains (DAMDID/RCDL 2019), 2019

2018
The concept of automatic creation tool for computer game scenario prototype.
Russ. Digit. Libr. J., 2018

Synchronization of player and virtual avatar movements.
Russ. Digit. Libr. J., 2018

Smells' programming for a virtual survey of a crime scene.
Russ. Digit. Libr. J., 2018

Design of Digital Gloves with Feedback for VR.
Proceedings of the 2018 IEEE East-West Design & Test Symposium, 2018

2017
Controller of realistic behavior stay and stage of animals.
Russ. Digit. Libr. J., 2017

Framework for cloud-video monitoring via IP-cameras with easily accessible control for users.
Russ. Digit. Libr. J., 2017

Configuration of a computer cluster for distributed rendering of high-realistic 3D scenes.
Russ. Digit. Libr. J., 2017

The Implementation of Growth Guidance Factor Diffusion via Octree Spatial Structures for Neuronal Systems Simulation.
Proceedings of the Human Centered Computing - Third International Conference, 2017

2016
Development of simulational software of destruction by the floods with multifactors.
Russ. Digit. Libr. J., 2016

In situ two-diagnostic 3D-defectoscopy of the frescoes architectural monuments.
Russ. Digit. Libr. J., 2016

Software for forest fire simulation with respect to weather and environmental conditions.
Russ. Digit. Libr. J., 2016

Using Microsoft Kinect in the rehabilitation games development.
Russ. Digit. Libr. J., 2016

Evaluation of interlocutors emotional state through sentiment analysis of messages for the anthropomorphic social agent.
Russ. Digit. Libr. J., 2016

Implementation of interactive application for full-dome displays.
Russ. Digit. Libr. J., 2016

Virtual laboratories for biomedical professional education.
Russ. Digit. Libr. J., 2016

Visual editor of scenarios for virtual laboratories.
Russ. Digit. Libr. J., 2016

Neurobiological Plausibility as Part of Criteria for Highly Realistic Cognitive Architectures.
Proceedings of the 7th Annual International Conference on Biologically Inspired Cognitive Architectures, 2016

2015
Archeological objects of Bolgar X-XV as content for creation virtual historical reconstruction.
Russ. Digit. Libr. J., 2015

Anthropomorphic artificial social agent with simulated emotions and its implementation.
Russ. Digit. Libr. J., 2015


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