Vivian Hsueh-hua Chen

Orcid: 0000-0003-3818-4784

According to our database1, Vivian Hsueh-hua Chen authored at least 45 papers between 2006 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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PhD thesis 
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On csauthors.net:

Bibliography

2025
The effect of in-game moral choices and NPCs' identities on players' intergroup attitudes.
Entertain. Comput., 2025

2023
The Effects of Avatar Personalization and Human-Virtual Agent Interactions on Self-Esteem.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players.
IEEE Trans. Games, 2022

Beyond Genre: Classifying Virtual Reality Experiences.
IEEE Trans. Games, 2022

How do social presence and active learning in synchronous and asynchronous online classes relate to students' perceived course gains?
Comput. Educ., 2022

Design Consideration of an Educational Video Game Through the Lens of the Metalanguage.
Proceedings of the Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, 2022

A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay.
Proceedings of the Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, 2022

Meaningful Gameplay Design and the Effect on Eudaimonic and Hedonic Gaming Experience.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

The Effect of Intergroup Contact in Gaming on Improving Empathetic Feelings and Reducing Stereotypes Toward Immigrants.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
Community and Capital: Experiences of Women Game Streamers in Southeast Asia.
ACM Trans. Soc. Comput., 2021

Perspective-Taking in Virtual Reality and Reduction of Biases against Minorities.
Multimodal Technol. Interact., 2021

In the Mood for Doing Good: The influence of positive and negative emotions in game narratives on prosocial tendencies.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

The Impact of Meaningful Game Narratives on Attitudes towards Racial Outgroups.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Cultivating Community: Presentation of Self among Women Game Streamers in Singapore and the Philippines.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
Relating video game exposure, sensation seeking, aggression and socioeconomic factors to school performance.
Behav. Inf. Technol., 2020

Understanding Flow, Identification with Game Characters and Players' Attitudes.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2018
Understanding Online Game Cheating: Unpacking the Ethical Dimension.
Int. J. Hum. Comput. Interact., 2018

2017
Gamification: Influencing value-perception of target behaviours.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

2016
Active and restrictive parental mediation over time: Effects on youths' self-regulatory competencies and impulsivity.
Comput. Educ., 2016

2015
Young school children's use of digital devices and parental rules.
Telematics Informatics, 2015

Group identification as a mediator of the effect of players' anonymity on cheating in online games.
Behav. Inf. Technol., 2015

2014
Becoming an ideal co-creator: Web materiality and intensive laboring practices in game modding.
New Media Soc., 2014

2013
A social-cognitive approach to online game cheating.
Comput. Hum. Behav., 2013

2012
Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example.
J. Comput. Assist. Learn., 2012

2011
Midwives with mobiles: A dialectical perspective on gender arising from technology introduction in rural Indonesia.
New Media Soc., 2011

2010
A narrative-driven design approach for casual games with children.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010

Facilitating Learning Interests Through Mobile Information Visualization.
Proceedings of the ICALT 2010, 2010

Weatherlings: a new approach to student learning using web-based mobile games.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Senior-friendly technologies: interaction design for senior users.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Interactivity in massively multiplayer online games: a concept explication.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

Fantasies in narration: narrating the requirements of children in mobile gaming design.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level.
Proceedings of the Entertainment Computing, 2009

Cheating Behaviors in Online Gaming.
Proceedings of the Online Communities and Social Computing, 2009

Investigating User Experience of Online Communities: The Influence of Community Type.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Communicative behaviors and flow experience in tabletop gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Players who play to make others cry: the influence of anonymity and immersion.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Playing different games on different phones: an empirical study on mobile gaming.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007

Understanding social interaction in world of warcraft.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Usability evaluation for mobile device: a comparison of laboratory and field tests.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS).
Proceedings of the Entertainment Computing, 2006

Games in Asia project.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


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