Vivian Hsueh-hua Chen
Orcid: 0000-0003-3818-4784
According to our database1,
Vivian Hsueh-hua Chen
authored at least 45 papers
between 2006 and 2025.
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Bibliography
2025
The effect of in-game moral choices and NPCs' identities on players' intergroup attitudes.
Entertain. Comput., 2025
2023
The Effects of Avatar Personalization and Human-Virtual Agent Interactions on Self-Esteem.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
2022
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players.
IEEE Trans. Games, 2022
How do social presence and active learning in synchronous and asynchronous online classes relate to students' perceived course gains?
Comput. Educ., 2022
Design Consideration of an Educational Video Game Through the Lens of the Metalanguage.
Proceedings of the Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, 2022
A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay.
Proceedings of the Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, 2022
Meaningful Gameplay Design and the Effect on Eudaimonic and Hedonic Gaming Experience.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
The Effect of Intergroup Contact in Gaming on Improving Empathetic Feelings and Reducing Stereotypes Toward Immigrants.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
2021
ACM Trans. Soc. Comput., 2021
Multimodal Technol. Interact., 2021
In the Mood for Doing Good: The influence of positive and negative emotions in game narratives on prosocial tendencies.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Cultivating Community: Presentation of Self among Women Game Streamers in Singapore and the Philippines.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
2020
Relating video game exposure, sensation seeking, aggression and socioeconomic factors to school performance.
Behav. Inf. Technol., 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2018
Int. J. Hum. Comput. Interact., 2018
2017
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
2016
Active and restrictive parental mediation over time: Effects on youths' self-regulatory competencies and impulsivity.
Comput. Educ., 2016
2015
Telematics Informatics, 2015
Group identification as a mediator of the effect of players' anonymity on cheating in online games.
Behav. Inf. Technol., 2015
2014
Becoming an ideal co-creator: Web materiality and intensive laboring practices in game modding.
New Media Soc., 2014
2013
2012
J. Comput. Assist. Learn., 2012
2011
Midwives with mobiles: A dialectical perspective on gender arising from technology introduction in rural Indonesia.
New Media Soc., 2011
2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010
Proceedings of the ICALT 2010, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
Fantasies in narration: narrating the requirements of children in mobile gaming design.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the Online Communities and Social Computing, 2009
Investigating User Experience of Online Communities: The Influence of Community Type.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS).
Proceedings of the Entertainment Computing, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006