Vítor H. Carvalho

Orcid: 0000-0003-4658-5844

Affiliations:
  • Polytechnic Institute of Cávado and Ave, Barcelos, Portugal
  • LASI, Guimarães, Portugal


According to our database1, Vítor H. Carvalho authored at least 69 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Understanding the Impact of Perceived Challenge on Narrative Immersion in Video Games: The Role-Playing Game Genre as a Case Study.
Inf., June, 2024

Physioland: a motivational complement of physical therapy for patients with neurological diseases.
Multim. Tools Appl., January, 2024

STEAM Teachers' Perceptions of Artificial Intelligence in Education: Preliminary Research.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

Numerical Modelling and Simulation of a Lab-on-a-Chip for Blood Cells' Optical Analysis.
Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies, 2024

2023
Reinforcement Learning Applied to AI Bots in First-Person Shooters: A Systematic Review.
Algorithms, July, 2023

Using Object Detection Technology to Identify Defects in Clothing for Blind People.
Sensors, 2023

Development of a Virtual Reality Escape Room Game for Emotion Elicitation.
Inf., 2023

A Review on Full Immersive Head-Mounted Virtual Reality Assisted Physiotherapy in Upper Limbs Rehabilitation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Classification of Continuous ECG Segments - Performance Analysis of a Deep Learning Model.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

A Serious Game Development and Usability Test for Blood Phobia Treatment - PHOBOS.
Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies, 2023

2022
Biosignal Databases for Training of Artificial Intelligent Systems.
Proceedings of the 9th International Conference on Bioinformatics Research and Applications, 2022

Automatic Wardrobe for Blind People.
Proceedings of the IoT Technologies for HealthCare - 9th EAI International Conference, 2022

Cancer Detec-Lung Cancer Diagnosis Support System: First Insights.
Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies, 2022

2021
Virtual Interface With Kinect 3D Sensor for Interaction With Bedridden People: First Insights.
Int. J. Heal. Inf. Syst. Informatics, 2021

A Systematic Review of the Use of Virtual Reality Games in Post-stroke Rehabilitation.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Understand the Importance of Garments' Identification and Combination to Blind People.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

Development and Design of an Evaluation Interface for Taekwondo Athletes: First Insights.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

Real-time Evaluation System for Top Taekwondo Athletes: Project Overview.
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021

Classification of Taekwondo Techniques using Deep Learning Methods: First Insights.
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021

Design and Development of a F-16 Fighter Pilot Training System Using Virtual Reality: First Insights.
Proceedings of the Advances in Human Dynamics for the Development of Contemporary Societies, 2021

2020
Physioland - A serious game for physical rehabilitation of patients with neurological diseases.
Entertain. Comput., 2020

Development of a Serious Game to fight Childhood Obesity: "Barty".
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

A Model Approach for an Automatic Clothing Combination System for Blind People.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

2019
Yarn linear mass determination using image processing: first insights.
Proceedings of the IECON 2019, 2019

Design of a biomedical kit for bedridden patients: a conceptual approach.
Proceedings of the IECON 2019, 2019

Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights.
Proceedings of the IoT Technologies for HealthCare - 6th EAI International Conference, 2019

An Adaptive Serious Game of Statistics: project development and mechanisms.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

2018
A Serious Game for Hemophobia Treatment Phobos: First Insights.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Serious Game for Teaching Statistics in Higher Education: Storyboard Design.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Bath-Ambience - A Mechatronic System for Assisting the Caregivers of Bedridden People.
Sensors, 2017

Blood type classification using computer vision and machine learning.
Neural Comput. Appl., 2017

MyEyes-automatic combination system of clothing parts to blind people: First insights.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

A Serious Game for Learning Portuguese Sign Language - "iLearnPSL".
Proceedings of the Online Engineering & Internet of Things, 2017

Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases.
Proceedings of the Online Engineering & Internet of Things, 2017

Serious Games Development as a Tool to Prevent Repetitive Strain Injuries in Hands: First Steps.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Brain computer interface systems using non-invasive electroencephalogram signal: A literature review.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Design, implementation and preliminary tests of E-ducation platform.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Smartbath: Water temperature control system.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Educational games for children with special needs: Preliminary design.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

A serious game concept to enhance students' learning of statistics.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

Technology and special educational needs: Let's play "Doing Good Deeds!".
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

E-ducAtion: Multidisciplinary platform to support the teaching/learning process in Portuguese 1<sup>st</sup> cycle schools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Virtual Application for Preventing Repetitive Strain Injuries on Hands: First Insights.
Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2017) - Volume 1: BIODEVICES, Porto, 2017

2016
The Conceptual Design of a Mechatronic System to Handle Bedridden Elderly Individuals.
Sensors, 2016

Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy.
Int. J. Comput. Games Technol., 2016

Total Challenge: A Serious Game for Stimulating Cognitive Abilities.
Int. J. Adv. Corp. Learn., 2016

2015
Tobias in the Zoo - A Serious Game for Children with Autism Spectrum Disorders.
Int. J. Adv. Corp. Learn., 2015

Sign language learning using the hangman videogame.
Proceedings of the 7th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2015

Development of a serious game for Portuguese Sign Language.
Proceedings of the 7th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2015

Web Platform for Serious Games' Management.
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015

Record, play, go...
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

t-stories: improving and expanding t-words.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
PhysioVinci - A First Approach on a Physical Rehabilitation Game.
Proceedings of the Serious Games Development and Applications, 2014

2013
Yarn periodical errors determination using three signal processing approaches.
Digit. Signal Process., 2013

Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

2012
Web Portal: Total Challenge.
Int. J. Web Portals, 2012

Design of a mechatronic system for human blood typing in emergency situations.
Proceedings of 2012 IEEE 17th International Conference on Emerging Technologies & Factory Automation, 2012

Studies on the yarn mass parameters determination using Image Processing techniques.
Proceedings of 2012 IEEE 17th International Conference on Emerging Technologies & Factory Automation, 2012

2011
Serious game as a tool to intellectual disabilities therapy: Total challenge.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Yarn hairiness determination using image processing techniques.
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011

Automatic System for Blood Type Classification using Image Processing Techniques.
Proceedings of the BIODEVICES 2011, 2011

2010
Determination of yarn production characteristics using image processing.
Int. J. Imaging Syst. Technol., 2010

Automatic Determination of Human Blood Types using Image Processing Techniques.
Proceedings of the BIODEVICES 2010, 2010

2009
Yarn Hairiness Characterization Using Two Orthogonal Directions.
IEEE Trans. Instrum. Meas., 2009

Artificial Intelligence and Image Processing based Techniques: A Tool for Yarns Parameterization and Fabrics Prediction.
Proceedings of 12th IEEE International Conference on Emerging Technologies and Factory Automation, 2009

2008
Remote System of Temperature Monitoring and Control.
Int. J. Online Eng., 2008

2007
Yarn-Mass Measurement With 1-mm-Length Samples.
IEEE Trans. Ind. Electron., 2007

Remote PID Control of a DC Motor.
Int. J. Online Eng., 2007


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