Vítor H. Carvalho
Orcid: 0000-0003-4658-5844Affiliations:
- Polytechnic Institute of Cávado and Ave, Barcelos, Portugal
- LASI, Guimarães, Portugal
According to our database1,
Vítor H. Carvalho
authored at least 69 papers
between 2007 and 2024.
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Bibliography
2024
Understanding the Impact of Perceived Challenge on Narrative Immersion in Video Games: The Role-Playing Game Genre as a Case Study.
Inf., June, 2024
Physioland: a motivational complement of physical therapy for patients with neurological diseases.
Multim. Tools Appl., January, 2024
STEAM Teachers' Perceptions of Artificial Intelligence in Education: Preliminary Research.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
Numerical Modelling and Simulation of a Lab-on-a-Chip for Blood Cells' Optical Analysis.
Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies, 2024
2023
Reinforcement Learning Applied to AI Bots in First-Person Shooters: A Systematic Review.
Algorithms, July, 2023
Sensors, 2023
Inf., 2023
A Review on Full Immersive Head-Mounted Virtual Reality Assisted Physiotherapy in Upper Limbs Rehabilitation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Classification of Continuous ECG Segments - Performance Analysis of a Deep Learning Model.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023
Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies, 2023
2022
Proceedings of the 9th International Conference on Bioinformatics Research and Applications, 2022
Proceedings of the IoT Technologies for HealthCare - 9th EAI International Conference, 2022
Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies, 2022
2021
Virtual Interface With Kinect 3D Sensor for Interaction With Bedridden People: First Insights.
Int. J. Heal. Inf. Syst. Informatics, 2021
A Systematic Review of the Use of Virtual Reality Games in Post-stroke Rehabilitation.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Understand the Importance of Garments' Identification and Combination to Blind People.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021
Development and Design of an Evaluation Interface for Taekwondo Athletes: First Insights.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021
Design and Development of a F-16 Fighter Pilot Training System Using Virtual Reality: First Insights.
Proceedings of the Advances in Human Dynamics for the Development of Contemporary Societies, 2021
2020
Physioland - A serious game for physical rehabilitation of patients with neurological diseases.
Entertain. Comput., 2020
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020
2019
Proceedings of the IECON 2019, 2019
Proceedings of the IECON 2019, 2019
Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights.
Proceedings of the IoT Technologies for HealthCare - 6th EAI International Conference, 2019
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019
2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Bath-Ambience - A Mechatronic System for Assisting the Caregivers of Bedridden People.
Sensors, 2017
Neural Comput. Appl., 2017
MyEyes-automatic combination system of clothing parts to blind people: First insights.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
Proceedings of the Online Engineering & Internet of Things, 2017
Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases.
Proceedings of the Online Engineering & Internet of Things, 2017
Serious Games Development as a Tool to Prevent Repetitive Strain Injuries in Hands: First Steps.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017
Brain computer interface systems using non-invasive electroencephalogram signal: A literature review.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
E-ducAtion: Multidisciplinary platform to support the teaching/learning process in Portuguese 1<sup>st</sup> cycle schools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Virtual Application for Preventing Repetitive Strain Injuries on Hands: First Insights.
Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2017) - Volume 1: BIODEVICES, Porto, 2017
2016
The Conceptual Design of a Mechatronic System to Handle Bedridden Elderly Individuals.
Sensors, 2016
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy.
Int. J. Comput. Games Technol., 2016
Int. J. Adv. Corp. Learn., 2016
2015
Int. J. Adv. Corp. Learn., 2015
Proceedings of the 7th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2015
Proceedings of the 7th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2015
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the Serious Games Development and Applications, 2014
2013
Digit. Signal Process., 2013
Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013
2012
Proceedings of 2012 IEEE 17th International Conference on Emerging Technologies & Factory Automation, 2012
Proceedings of 2012 IEEE 17th International Conference on Emerging Technologies & Factory Automation, 2012
2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011
Automatic System for Blood Type Classification using Image Processing Techniques.
Proceedings of the BIODEVICES 2011, 2011
2010
Int. J. Imaging Syst. Technol., 2010
Automatic Determination of Human Blood Types using Image Processing Techniques.
Proceedings of the BIODEVICES 2010, 2010
2009
IEEE Trans. Instrum. Meas., 2009
Artificial Intelligence and Image Processing based Techniques: A Tool for Yarns Parameterization and Fabrics Prediction.
Proceedings of 12th IEEE International Conference on Emerging Technologies and Factory Automation, 2009
2008
2007