Vít Sisler

Orcid: 0000-0002-9429-6740

According to our database1, Vít Sisler authored at least 19 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds.
J. Comput. Assist. Learn., April, 2024

2022
History, Heritage, and Memory in Video Games: Approaching the Past in <i>Svoboda 1945: Liberation</i> and <i>Train to Sachsenhausen</i>.
Games Cult., 2022

2021
Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects.
J. Comput. Assist. Learn., 2021

2020
To solve or to observe? The case of problem-solving interactivity within child learning games.
J. Comput. Assist. Learn., 2020

2019
Playing Cultural Memory: Framing History in <i>Call of Duty: Black Ops</i> and <i>Czechoslovakia 38-89: Assassination</i>.
Games Cult., 2019

Towards an Operational Definition of Procedural Rhetoric.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Procedural religion: Methodological reflections on studying religion in video games.
New Media Soc., 2017

2016
Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History.
Game Stud., 2016

You like it, you learn it: affectivity and learning in competitive social role play gaming.
Int. J. Comput. Support. Collab. Learn., 2016

2014
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study.
Comput. Educ., 2014

2012
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2010
Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'.
Multim. Syst., 2010

2008
Designing an Educational Game: Case Study of 'Europe 2045'.
Trans. Edutainment, 2008

Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'.
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008

Educational game Europe 2045.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
Story Manager in 'Europe 2045' Uses Petri Nets.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007


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