Vishesh Kumar

Orcid: 0000-0001-5097-7678

According to our database1, Vishesh Kumar authored at least 35 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
When Athletes Play Around Technology - A Sporting Approach to Computing Inquiry.
Proceedings of the Symposium on Learning, Design and Technology, 2024

Are Object Recognition Models Effective and Unbiased for Biometric Recognition?
Proceedings of the IEEE International Joint Conference on Biometrics, 2024

Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft.
Proceedings of the Learning and Collaboration Technologies, 2024

2023
How Youth Connect Sports with Technology.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

On Unconstrained Ear Recognition For Privacy-Preserving Authentication.
Proceedings of the Workshop on Advances of Mobile and Wearable Biometrics (WAMWB 2023) co-located with ACM International Conference on Mobile Human-Computer Interaction 2023 (MobileHCI 2023) Athens, 2023

Joint Choice Time: A Metric for Better Understanding Collaboration in Interactive Museum Exhibits.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

From Spoken Words to Prompt Triggers: Technical Iterations of a Semi-Intelligent Conversational Agent to Promote Early Literacy.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Constructing Sports Technologies and Understandings: Constructionist Pathways to Enrich Athletic Experiences.
Proceedings of FabLearn / Constructionism 2023: Full and Short Research Papers, 2023

Toward Co-Design with Refugee Youth: Facilitation Through a Social-emotional Framework.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

PaintBall - Coding Sports Into Art for Cross-Interest Computational Connections.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Scratch for Sports: Athletic Drills as a Platform for Experiencing, Understanding, and Developing AI-Driven Apps.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

AI Audit: A Card Game to Reflect on Everyday AI Systems.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design.
Br. J. Educ. Technol., 2022

Youth Experiences with Authentically Embedded Computer Science in Sport.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2020
Assessment in Hands-On Library Learning Spaces.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Becoming Together: Creating and Looking at Collaborations as Learning Products.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Designing for and Identifying Plural Goals in a Science Museum Game Exhibit.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
RiceMetaSysB: a database of blast and bacterial blight responsive genes in rice and its utilization in identifying key blast-resistant WRKY genes.
Database J. Biol. Databases Curation, 2019

Designing Tools for Observation and Assessment in Makerspaces.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

See the Collaboration Through the Code: Using Data Mining and CORDTRA Graphs to Analyze Blocks-Based Programming.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Rainbow Agents: A Collaborative Game For Computational Literacy.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

City Settlers: Participatory Games to Build Sustainable Cities.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Exploring computational thinking through collaborative problem solving and audio puzzles.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
What are visitors up to?: helping museum facilitators know what visitors are doing.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017

Connected Spaces: Helping Makers Know Their Neighbors.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Situating Deep Multimodal Data on Game-Based STEM Learning.
Proceedings of the Transforming Learning, 2016

Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
Creation of a new longitudinal corpus of clinical narratives.
J. Biomed. Informatics, 2015

Note Code: A Tangible Music Programming Puzzle Tool.
Proceedings of the Ninth International Conference on Tangible, 2015

Demonstrating the Advantages of Applying Data Mining Techniques on Time-Dependent Electronic Medical Records.
Proceedings of the AMIA 2015, 2015

2014
Restorama: Panoramas In Restaurants, Tangible Interfaces for Cameras.
Proceedings of the 6th Indian Conference on Human Computer Interaction, 2014

Leveling Transparency via Situated Intermediary Learning Objectives (SILOs).
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
e-Tely: electronic stamps for augmenting emails.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

2012
BrailleKey: An alternative Braille text input system: Comparative study of an innovative simplified text input system for the visually impaired.
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012


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