Vinoba Vinayagamoorthy

Affiliations:
  • Samsung R&D, London, UK


According to our database1, Vinoba Vinayagamoorthy authored at least 27 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
A chronology of SIGCHI conferences: 1983 to 2022.
Interactions, 2022

2021
Smartphone-based Content Annotation for Ground Truth Collection in Affective Computing.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Challenges in Designing Inclusive Immersive Technologies.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Social VR: A New Medium for Remote Communication and Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Conceptualizing Augmented Reality Television for the Living Room.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Social VR: A New Medium for Remote Communication and Collaboration.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Deep Joint Embeddings of Context and Content for Recommendation.
CoRR, 2019

Augmenting Television With Augmented Reality.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Personalising the TV Experience using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Personalising the TV Experience with Augmented Reality Technology: Synchronised Sign Language Interpretation.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

How Users Perceive Delays in Synchronous Companion Screen Experiences - An Exploratory Study.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

2017
On Time or Not on Time: A User Study on Delays in a Synchronised Companion-Screen Experience.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

Investigating the Effect of Relative Time Delay on Companion Screen Experiences.
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017

2016
Enabling Frame-Accurate Synchronised Companion Screen Experiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016

2013
Exploring and enhancing the user experience for TV.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Researching the user experience for connected tv: a case study.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2008
The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2008

2007
Responses of Participants During an Immersive Virtual Environment Experience.
Int. J. Virtual Real., 2007

2006
Participant responses to virtual agents in immersive virtual environments.
PhD thesis, 2006

Variations in physiological responses of participants during different stages of an immersive virtual environment experiment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

The role of posture in the communication of affect in an immersive virtual environment.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Building Expression into Virtual Characters.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
A Platform Independent Architecture for Virtual Characters and Avatars.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

2004
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience.
Comput. Graph. Forum, 2004

2003
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Collaboration in Tele-Immersive Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002


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