Vinícius Jurinic Cassol
According to our database1,
Vinícius Jurinic Cassol
authored at least 17 papers
between 2009 and 2021.
Collaborative distances:
Collaborative distances:
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On csauthors.net:
Bibliography
2021
Vis. Comput., 2021
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
An authoring tool to provide group and crowd animation using Natural Language scripts.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
2020
LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World.
Proceedings of the IEEE International Smart Cities Conference, 2020
2017
IEEE Trans. Circuits Syst. Video Technol., 2017
IEEE Computer Graphics and Applications, 2017
kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
2016
Crowdsim: uma ferramenta para estimar a segurança do processo de evacuação em cenários reais.
PhD thesis, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
An Experience-Based Approach to Simulate Virtual Crowd Behaviors Under the Influence of Alcohol.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015
2013
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013
Proceedings of the Motion in Games, 2013
2012
Comput. Animat. Virtual Worlds, 2012
From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009