Vinícius Jurinic Cassol

According to our database1, Vinícius Jurinic Cassol authored at least 17 papers between 2009 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
A history of crowd simulation: the past, evolution, and new perspectives.
Vis. Comput., 2021

Perception of Personality Traits in Crowds of Virtual Humans.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

An authoring tool to provide group and crowd animation using Natural Language scripts.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

2020
LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World.
Proceedings of the IEEE International Smart Cities Conference, 2020

2017
Detection of Global and Local Motion Changes in Human Crowds.
IEEE Trans. Circuits Syst. Video Technol., 2017

Evaluating and Optimizing Evacuation Plans for Crowd Egress.
IEEE Computer Graphics and Applications, 2017

kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

Simulating Crowds in Egress Scenarios
Springer, ISBN: 978-3-319-65201-6, 2017

2016
Crowdsim: uma ferramenta para estimar a segurança do processo de evacuação em cenários reais.
PhD thesis, 2016

Living the past: the use of VR to provide a historical experience.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
An Approach to Validate Crowd Simulation Software: A Case Study on CrowdSim.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

An Experience-Based Approach to Simulate Virtual Crowd Behaviors Under the Influence of Alcohol.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

2013
CrowdVis: a framework for real time crowd visualization.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

Evaluating perceived trust from procedurally animated gaze.
Proceedings of the Motion in Games, 2013

2012
Towards a quantitative approach for comparing crowds.
Comput. Animat. Virtual Worlds, 2012

From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

2009
Procedural Hair Generation.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009


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