Vinicius G. Goecks

According to our database1, Vinicius G. Goecks authored at least 24 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Atari-GPT: Investigating the Capabilities of Multimodal Large Language Models as Low-Level Policies for Atari Games.
CoRR, 2024

Re-Envisioning Command and Control.
Proceedings of the International Conference on Military Communication and Information Systems, 2024

Scalable Interactive Machine Learning for Future Command and Control.
Proceedings of the International Conference on Military Communication and Information Systems, 2024

COA-GPT: Generative Pre-Trained Transformers for Accelerated Course of Action Development in Military Operations.
Proceedings of the International Conference on Military Communication and Information Systems, 2024

2023
DIP-RL: Demonstration-Inferred Preference Learning in Minecraft.
CoRR, 2023

DisasterResponseGPT: Large Language Models for Accelerated Plan of Action Development in Disaster Response Scenarios.
CoRR, 2023

Learning Flight Control Systems from Human Demonstrations and Real-Time Uncertainty-Informed Interventions.
CoRR, 2023

Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition.
CoRR, 2023

2022
Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II.
CoRR, 2022

Retrospective on the 2021 BASALT Competition on Learning from Human Feedback.
CoRR, 2022

Combining Learning From Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft.
Proceedings of the AAAI 2022 Spring Symposium on Machine Learning and Knowledge Engineering for Hybrid Intelligence (AAAI-MAKE 2022), 2022

2021
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft.
CoRR, 2021

On games and simulators as a platform for development of artificial intelligence for command and control.
CoRR, 2021

Gaze-Informed Multi-Objective Imitation Learning from Human Demonstrations.
CoRR, 2021

Retrospective on the 2021 MineRL BASALT Competition on Learning from Human Feedback.
Proceedings of the NeurIPS 2021 Competitions and Demonstrations Track, 2021


2020
Human-in-the-Loop Methods for Data-Driven and Reinforcement Learning Systems.
CoRR, 2020

Combining Visible and Infrared Spectrum Imagery using Machine Learning for Small Unmanned Aerial System Detection.
CoRR, 2020

Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Dense and Sparse Reward Environments.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

PODNet: A Neural Network for Discovery of Plannable Options.
Proceedings of the AAAI 2020 Spring Symposium on Combining Machine Learning and Knowledge Engineering in Practice, 2020

2019
Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Sparse Reward Environments.
CoRR, 2019

Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-Time.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Cycle-of-Learning for Autonomous Systems from Human Interaction.
CoRR, 2018

Cyber-Human Approach For Learning Human Intention And Shape Robotic Behavior Based On Task Demonstration.
Proceedings of the 2018 International Joint Conference on Neural Networks, 2018


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