Vincent Corruble

According to our database1, Vincent Corruble authored at least 59 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
BELLS: A Framework Towards Future Proof Benchmarks for the Evaluation of LLM Safeguards.
CoRR, 2024

2023
Adversarial Imitation Learning On Aggregated Data.
CoRR, 2023

Multi-objective Reinforcement Learning in Factored MDPs with Graph Neural Networks.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

2022
Automated Play-Testing through RL Based Human-Like Play-Styles Generation.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Configurable Agent With Reward As Input: A Play-Style Continuum Generation.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Artificial Intelligence for Games.
Proceedings of the A Guided Tour of Artificial Intelligence Research: Volume II: AI Algorithms, 2020

2014
Helping Developers to Look Deeper inside Game Sessions.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Evaluating the Impact of Anticipation on the Efficiency and Believability of Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

ADS2 : Anytime Distributed Supervision of Distributed Systems that Face Unreliable or Costly Communication.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014

Evaluating the believability of virtual agents with anticipatory abilities.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Une approche pour la simulation de comportements émotionnels fondée sur la théorie de la conservation des ressources.
Tech. Sci. Informatiques, 2013

Un mécanisme de composition de comportements pour agents virtuels (présentation courte).
Proceedings of the Dynamiques, couplages et visions intégratives - JFSMA 13, 2013

A flexible approach to multi-level agent-based simulation with the mesoscopic representation.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

An evaluation of the COR-E computational model for affective behaviors.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Auction-Based Strategies for the Open-System Patrolling Task.
Proceedings of the PRIMA 2012: Principles and Practice of Multi-Agent Systems, 2012

Évaluation d'un modèle affectif pour la simulation multi-agents.
Proceedings of the Systèmes Multi-Agents: Ouverture, Autonomie, et Co-évolution - JFSMA 12, 2012

Travailler en équipe: le choix social appliqué au problème de la patrouille multi-agents.
Proceedings of the Systèmes Multi-Agents: Ouverture, Autonomie, et Co-évolution - JFSMA 12, 2012

Evaluation of an Affective Model: COR-E.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Working as a Team: Using Social Criteria in the Timed Patrolling Problem.
Proceedings of the IEEE 24th International Conference on Tools with Artificial Intelligence, 2012

A Cognitive Module in a Decision-Making Architecture for Agents in Urban Simulations.
Proceedings of the Cognitive Agents for Virtual Environments, 2012

The "resource" approach to emotion.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

Un Modèle décisionnel d'agent pour une supervision adaptative des systèmes distribués.
Proceedings of the Systemes Multi-Agents, Initiatives Mixtes - JFSMA 11, 2011

Towards an Adaptive Supervision of Distributed Systems.
Proceedings of the Intelligent Distributed Computing V - Proceedings of the 5th International Symposium on Intelligent Distributed Computing - IDC 2011, Delft, The Netherlands, 2011

The Open System Setting in Timed Multiagent Patrolling.
Proceedings of the 2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2011

Dynamic level of detail for large scale agent-based urban simulations.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

An Architecture for Affective Behaviour Based on the Conservation of Resources.
Proceedings of the Agents for Educational Games and Simulations - International Workshop, 2011

Simulating Affective Behaviours : An Approach Based on the COR Theory.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2009
Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games.
IEEE Trans. Comput. Intell. AI Games, 2009

Simulation de la dynamique des émotions et des relations sociales de personnages virtuels.
Rev. d'Intelligence Artif., 2009

STRADA, une approche adaptative pour les jeux de stratégie modernes.
Rev. d'Intelligence Artif., 2009

Extending the Strada Framework to Design an AI for ORTS.
Proceedings of the Entertainment Computing, 2009

Discovering Abstract Concepts to Aid Cross-Map Transfer for a Learning Agent.
Proceedings of the Discovery Science, 12th International Conference, 2009

2008
Un modèles de la dynamique des relations sociales pour des agents virtuels.
Proceedings of the Systèmes Multi-Agents, Communautés virtuelles et naturelles - JFSMA 08, 2008

Modeling the Dynamics of Virtual Agent's Social Relations.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

A Framework for Knowledge Discovery in a Society of Agents.
Proceedings of the Discovery Science, 11th International Conference, 2008

Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Dialogs Taking into Account Experience, Emotions and Personality.
Proceedings of the Entertainment Computing, 2007

Dialogs taking into account experience, emotions and personality.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

An Emotional Model for Synthetic Characters with Personality.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

Dynamic Game Balancing: An Evaluation of User Satisfaction.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

2005
Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations.
Proceedings of the 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2005

A Dialogue Agent with Adaptive and Proactive Capabilities.
Proceedings of the 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2005

Challenge-Sensitive Action Selection: an Application to Game Balancing.
Proceedings of the 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2005

Automatic computer game balancing: a reinforcement learning approach.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

2004
Recent Advances on Multi-agent Patrolling.
Proceedings of the Advances in Artificial Intelligence - SBIA 2004, 17th Brazilian Symposium on Artificial Intelligence, São Luis, Maranhão, Brazil, September 29, 2004

A Structuralist Approach Towards Computational Scientific Discovery.
Proceedings of the Discovery Science, 7th International Conference, 2004

Multi-Agent Patrolling with Reinforcement Learning.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

2003
Discovering Rich Navigation Patterns on a Web Site.
Proceedings of the Discovery Science, 6th International Conference, 2003

2002
ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems.
Proceedings of the Advances in Artificial Intelligence, 2002

Making Recommendations for Groups Using Collaborative Filtering and Fuzzy Majority.
Proceedings of the Advances in Artificial Intelligence, 2002

Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

2000
Introduction/Editorial: Machine Discovery.
Int. J. Hum. Comput. Stud., 2000

1999
The Analysis of Head Injury Data Using Decision Tree Techniques.
Proceedings of the Artificial Intelligence in Medicine. Joint European Conference on Artificial Intelligence in Medicine and Medical Decision Making, 1999

1997
Induction and the Discovery of the Causes of Scurvy: A Computational Reconstruction.
Artif. Intell., 1997

1996
The Discovery of the Causes of Leprosy: A Computational Analysis.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

1994
DICE: A Discovery Environment Integrating Inductive Bias.
Proceedings of the Knowledge Discovery in Databases: Papers from the 1994 AAAI Workshop, 1994

1993
A comparison of decision tree classifiers with backpropagation neural networks for multimodal classification problems.
Pattern Recognit., 1993


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