Vincent Boyer

Affiliations:
  • Département Informatique, Université Paris 8, Saint-Denis Cedex, France


According to our database1, Vincent Boyer authored at least 31 papers between 1998 and 2018.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

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Bibliography

2018
Appprentissage adaptatif temps réels par système multi-agent. Gestion de parcours individuels et collaboratifs.
Ingénierie des Systèmes d Inf., 2018

2017
Real-time 3D rendering with hatching.
Vis. Comput., 2017

2016
Toward a generic approach to stylization.
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016

2013
Zooms arrières, une approche impressionniste.
Tech. Sci. Informatiques, 2013

GPU Real Time Hatching.
J. WSCG, 2013

2012
GPU Real-Time Medium Model for Artistic Temporally Coherent Rendering.
Proceedings of the Eighth International Conference on Signal Image Technology and Internet Based Systems, 2012

Image Lighting Effect Manipulation for an Efficient Stylization.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

GPU Texture Level of Abstraction in 3D Scenes.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Consistent Media Model for Real-Time Scene Rendering.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
A sketch-based interface to script comics reading.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

2010
Automated Colorization of Segmented Images Based on Color Harmony.
J. Multim. Process. Technol., 2010

Segmented Images Colorization Using Harmony.
Proceedings of the Sixth International Conference on Signal-Image Technology and Internet-Based Systems, 2010

Stylization of Lighting Effects for Images.
Proceedings of the Sixth International Conference on Signal-Image Technology and Internet-Based Systems, 2010

Rasterization by Multiresolution Integration.
Proceedings of the Sixth International Conference on Signal-Image Technology and Internet-Based Systems, 2010

Fractal-based Impressionist Style Rendering.
Proceedings of the Sixth International Conference on Signal-Image Technology and Internet-Based Systems, 2010

Comics Stylizations of 3D Scenes Using GPU.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

A New Approach for Lighting Effect Rendering.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

Harmonic colorization using proportion contrast.
Proceedings of the 7th International Conference on Computer Graphics, 2010

2008
From Detail to Global View, an Impressionist Approach.
Proceedings of the 4th IEEE International Conference on Signal Image Technology and Internet Based Systems, 2008

Comics Stylization from Photographs.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

2006
Enhancing Information on Large Scenes by Mixing Renderings.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

2005
An Artistic Portrait Caricature Model.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

2003
The Virtual Painting Paintbox.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2001
DEGRADE : A New Color Shading Tool.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Improved Rendering with Dégradé.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Metaprogramming for the Generation of Nonparametric Curves.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Scalable Impressionist Rendering.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Auto-Adaptive Step Straight-Line Algorithm.
IEEE Computer Graphics and Applications, 2000

Discrete Analysis for Antialiased Lines.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

1999
Fast Lines: A Span by Span Method.
Comput. Graph. Forum, 1999

1998
A Faster Algorithm for 3D Discrete Lines.
Proceedings of the 19th Annual Conference of the European Association for Computer Graphics, 1998


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