Ville Mäkelä
Orcid: 0000-0001-6095-2570
According to our database1,
Ville Mäkelä
authored at least 45 papers
between 2014 and 2024.
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Bibliography
2024
Comprehending the Crypto-Curious: How Investors and Inexperienced Potential Investors Perceive and Practice Cryptocurrency Trading.
Int. J. Hum. Comput. Interact., October, 2024
Generative AI in User Experience Design and Research: How Do UX Practitioners, Teams, and Companies Use GenAI in Industry?
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
How Are Your Participants Feeling Today? Accounting For and Assessing Emotions in Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023
Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicles.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs.
ACM Trans. Comput. Hum. Interact., 2021
Multimodal Technol. Interact., 2021
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021
When Friends Become Strangers: Understanding the Influence of Avatar Gender on Interpersonal Distance in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
I Don't Care as Long as It's Good: Player Preferences for Real-Time and Turn-Based Combat Systems in Computer RPGs.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
What Are Others Looking at? Exploring 360° Videos on HMDs with Visual Cues about Other Viewers.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
2018
Mobile Service Technician 4.0 ? Knowledge-Sharing Solutions for Industrial Field Maintenance.
IxD&A, 2018
CueAuth: Comparing Touch, Mid-Air Gestures, and Gaze for Cue-based Authentication on Situated Displays.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018
Int. J. Hum. Comput. Interact., 2018
Tools for online tutorials: comparing capture devices, tutorial representations, and access devices.
CoRR, 2018
Proceedings of the 22nd International Academic Mindtrek Conference, 2018
Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
"It's Natural to Grab and Pull": Retrieving Content from Large Displays Using Mid-Air Gestures.
IEEE Pervasive Comput., 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016
Bringing mobile into meetings: enhancing distributed meeting participation on smartwatches and mobile phones.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016
2015
IEEE Pervasive Comput., 2015
Developing Novel Services for the Railway Station Area through Experience-Driven Design.
IxD&A, 2015
2014
Proceedings of The International Symposium on Pervasive Displays, 2014
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014