Vijayakumar Nanjappan
Orcid: 0000-0001-6081-2826
According to our database1,
Vijayakumar Nanjappan
authored at least 22 papers
between 2017 and 2024.
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Bibliography
2024
Pers. Ubiquitous Comput., August, 2024
In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment.
Behav. Inf. Technol., February, 2024
Priming uncertainty avoidance values: Influence of virtual reality stimuli on design creativity in ideation.
Comput. Hum. Behav., 2024
Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
2023
Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations.
J. Vis., June, 2023
Proceedings of the Interactive Storytelling, 2023
Proceedings of the Interactive Storytelling, 2023
2022
GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-based Interaction.
Proc. ACM Hum. Comput. Interact., 2022
A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook.
Digit. Creativity, 2022
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022
2021
Sensors, 2021
Bursting through the blocks in the human mind: enhancing creativity with extended reality technologies.
Interactions, 2021
Design and Simulation of 2.4 GHz Microstrip Parallel Coupled Line Low Pass Filter for Wireless Communication System.
Proceedings of the Innovations in Bio-Inspired Computing and Applications, 2021
2020
2019
Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study.
Multimodal Technol. Interact., 2019
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments.
Future Gener. Comput. Syst., 2019
Student's Access Pattems of a Moodle-based Course Management System: A Case Study of a Large Entry Level Programming Class.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
2018
Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives.
Comput. Animat. Virtual Worlds, 2018
J. Univers. Comput. Sci., 2018
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments.
Hum. centric Comput. Inf. Sci., 2018
2017
Proceedings of the International SoC Design Conference, 2017