Victoria Meza-Kubo
Orcid: 0000-0002-8592-7045
According to our database1,
Victoria Meza-Kubo
authored at least 36 papers
between 1999 and 2023.
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Bibliography
2023
Perceived Usability and User Experience in Augmented Reality Tools for the Treatment of Spider Phobia.
Interact. Comput., August, 2023
2022
ReminiScentia: shaping olfactory interaction in a personal space for multisensory stimulation therapy.
Pers. Ubiquitous Comput., 2022
Design of smart objects of fear with a taxonomy of factors affecting the user experience of exposure therapy systems for small-animal phobias.
J. Ambient Intell. Humaniz. Comput., 2022
Towards an Information Screening-Based Model to Cope with the Negative Impact of COVID-19 Disease Infodemic.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022
On the Monitorization of Fear and Anxiety in a Virtual Therapy Assistant for the Treatment of Animal Phobias.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022
DAITOV: An interactive assistive device for occupational therapy for learning to dress.
Proceedings of the IEEE Mexican International Conference on Computer Science, 2022
2021
Key factors that influence the UX of a dual-player game for the cognitive stimulation and motor rehabilitation of older adults.
Univers. Access Inf. Soc., 2021
Proceedings of the MexIHC' 21: 8th Mexican Conference on Human-Computer Interaction, 2021
2020
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Mental Workload, Human Physiology, and Human Energy, 2020
2019
Redesign and Evaluation of AffectiVest, a Wearable Tool to Convey Affection Gestures between Geographically-Separated Grandparents and Grandchildren †.
Proceedings of the 13th International Conference on Ubiquitous Computing and Ambient Intelligence, 2019
2018
Towards a Taxonomy of Feedback Factors Affecting the User Experience of Augmented Reality Exposure Therapy Systems for Small-Animal Phobias.
Proceedings of the 12th International Conference on Ubiquitous Computing and Ambient Intelligence, 2018
Computer-Based Neuropsychological Assessment: A Validation of Structured Examination of Executive Functions and Emotion.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2018
2017
Massage Therapy of the Back Using a Real-Time Haptic-Enhanced Telerehabilitation System.
Mob. Inf. Syst., 2017
Haptic Mobile Augmented Reality System for the Treatment of Phobia of Small Animals in Teenagers.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017
Evaluation of an Affective Wearable Tool for the Transmission of Affection Gestures Between Geographically Separated Loved Ones.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017
Evaluation of a Multisensory Stimulation Tool: Effect of Auditory, Olfactory and Visual Stimuli for Scenario Identification and Memory Evocation.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017
2016
Assessing the user experience of older adults using a neural network trained to recognize emotions from brain signals.
J. Biomed. Informatics, 2016
GoodVybesConnect: A Real-Time Haptic Enhanced Tele-Rehabilitation System for Massage Therapy.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016
2015
On the Effect of Previous Technological Experience on the Usability of a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders.
J. Medical Syst., 2015
Out of context serious games: Transversal reutilization of games across healthcare domains.
Comput. Syst. Sci. Eng., 2015
Pilot Evaluation of a Collaborative Game for Motor Tele-Rehabilitation and Cognitive Stimulation of the Elderly.
Proceedings of the Ambient Assisted Living. ICT-Based Solutions in Real Life Situations, 2015
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2015
Processing EEG Signals Towards the Construction of a User Experience Assessment Method.
Proceedings of the Ambient Intelligence for Health - First International Conference, 2015
2014
Bridging the gap between illiterate older adults and cognitive stimulation technologies through pervasive computing.
Univers. Access Inf. Soc., 2014
Revisiting the User Experience of a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders.
Proceedings of the Ambient Assisted Living and Daily Activities, 2014
Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014
2013
Pers. Ubiquitous Comput., 2013
Proceedings of the 2013 IEEE International Symposium on Haptic Audio Visual Environments and Games, 2013
Borrowing a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders.
Proceedings of the Human Computer Interaction - 6th Latin American Conference, 2013
2012
User Experience of Elders and Relatives in a Collaborative Cognitive Stimulation Tool.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012
Evaluating the User Experience of a Cognitive Stimulation Tool through Elders' Interactions.
Proceedings of the Workshop Proceedings of the 8th International Conference on Intelligent Environments, 2012
2009
Intergenerational communication systems in support for elder adults with cognitive decline.
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009
Augmenting Cognitive Stimulation Activities in a Nursing Home through Pervasive Computing.
Proceedings of the 2009 Latin American Web Congress, 2009
Towards a Tele-assistance Service for the Cognitive Stimulation of Elders with Cognitive Decline.
Proceedings of the International Conference on eHealth, Telemedicine, and Social Medicine, 2009
1999
IEEE Intell. Syst., 1999