Victoria McArthur
Orcid: 0000-0002-6650-6886
According to our database1,
Victoria McArthur
authored at least 26 papers
between 2008 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2025
IEEE Trans. Vis. Comput. Graph., January, 2025
2024
2023
Designing immersive stories with novice VR creators: a study of autobiographical VR storytelling during the COVID-19 pandemic.
Frontiers Virtual Real., March, 2023
2022
Proceedings of the HCI International 2022 Posters, 2022
Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021
2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020
2019
Interactions, 2019
Making Mii: studying the effects of methodological approaches and gaming contexts on avatar customization.
Behav. Inf. Technol., 2019
2018
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations.
Entertain. Comput., 2018
2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2015
Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions.
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011
2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
2009
J. Inf. Commun. Ethics Soc., 2009
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009
2008
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008