Victoria Interrante
Orcid: 0000-0002-3313-6663Affiliations:
- University of Minnesota, Minneapolis, USA
According to our database1,
Victoria Interrante
authored at least 93 papers
between 1989 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on id.loc.gov
-
on d-nb.info
On csauthors.net:
Bibliography
2024
IEEE Trans. Vis. Comput. Graph., September, 2024
Human Factors at Play: Understanding the Impact of Conditioning on Presence and Reaction Time in Mixed Reality.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Aging Naturally: Virtual reality nature vs real-world nature's effects on executive functioning and stress recovery in older adults.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
2022
Virtual Nature: Investigating The Effect of Biomass on Immersive Virtual Reality Forest Bathing Applications For Stress Reduction.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022
2021
The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments.
IEEE Trans. Vis. Comput. Graph., 2021
Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a Void.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
2020
Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Investigating the Influence of Virtual Human Entourage Elements on Distance Judgments in Virtual Architectural Interiors.
Frontiers Robotics AI, 2019
Exploring the Use of Immersive Virtual Reality to Assess the Impact of Outdoor Views on the Perceived Size and Spaciousness of Architectural Interiors.
Proceedings of the Virtual Reality and Augmented Reality, 2019
Am I Floating or Not? : Sensitivity to Eye Height Manipulations in HMD-based Immersive Virtual Environments.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
A Virtual Reality Investigation of the Impact of Wallpaper Pattern Scale on Qualitative Spaciousness Judgments and Action-Based Measures of Room Size Perception.
Proceedings of the Virtual Reality and Augmented Reality, 2018
2017
Proceedings of the Virtual Reality and Augmented Reality, 2017
Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Impact of visual and experiential realism on distance perception in VR using a custom video see-through system.
Proceedings of the ACM Symposium on Applied Perception, 2017
2016
Special Section: Best Short Papers from IEEE Virtual Reality 2015 Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2016
Predicting destination using head orientation and gaze direction during locomotion in VR.
Proceedings of the ACM Symposium on Applied Perception, 2016
2015
2014
2013
Towards Enabling More Effective Locomotion in VR Using a Wheelchair-based Motion Platform.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
2012
Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2012
Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012
Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012
From virtual to actual mobility: Assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchair.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
A little unreality in a realistic replica environment degrades distance estimation accuracy.
Proceedings of the IEEE Virtual Reality Conference, 2011
2010
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the Visualization and Data Analysis, 2010
A Further Assessment of Factors Correlating with Presence in Immersive Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010
2009
Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Transitional environments enhance distance perception in immersive virtual reality systems.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
2008
Elucidating Factors that Can Facilitate Veridical Spatial Perception in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2008
The effect of self-embodiment on distance perception in immersive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the Visualization and Data Analysis 2008, 2008
2007
Weaving Versus Blending: a quantitative assessment of the information carrying capacities of two alternative methods for conveying multivariate data with color.
IEEE Trans. Vis. Comput. Graph., 2007
IEEE Computer Graphics and Applications, 2007
Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007
Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies.
Proceedings of the IEEE Virtual Reality Conference, 2007
A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007
Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
IEEE Computer Graphics and Applications, 2006
Proceedings of the IEEE Virtual Reality Conference, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the Human Vision and Electronic Imaging XI, 2006
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
2005
Proceedings of the 16th IEEE Visualization Conference, 2005
Illustrative Rendering Techniques for Visualization: Future of Visualization or Just Another Technique?.
Proceedings of the 16th IEEE Visualization Conference, 2005
Proceedings of the 7th Joint Eurographics, 2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005
2004
Conveying Shape with Texture: Experimental Investigations of Texture's Effects on Shape Categorization Judgments.
IEEE Trans. Vis. Comput. Graph., 2004
ACM Trans. Graph., 2004
Proceedings of the 15th IEEE Visualization Conference, 2004
Proceedings of the 15th IEEE Visualization Conference, 2004
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004
An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004
2003
Proceedings of the 14th IEEE Visualization Conference, 2003
Conveying Shape with Texture: an experimental investigation of the impact of texture type on shape categorization judgments.
Proceedings of the 9th IEEE Symposium on Information Visualization (InfoVis 2003), 2003
Proceedings of the Human Vision and Electronic Imaging VIII, 2003
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
2002
Proceedings of the Human Vision and Electronic Imaging VII, 2002
2001
Proceedings of the Human Vision and Electronic Imaging VI, 2001
2000
IEEE Computer Graphics and Applications, 2000
Line direction matters: an argument for the use of principal directions in 3D line drawings.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000
1999
Proceedings of the 10th IEEE Visualization Conference, 1999
How to cheat and get away with it: what computer graphics can learn from perceptual psychology.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
1998
Proceedings of the 9th IEEE Visualization Conference, 1998
1997
IEEE Trans. Vis. Comput. Graph., 1997
Proceedings of the 8th IEEE Visualization Conference, 1997
Proceedings of the 8th IEEE Visualization Conference, 1997
Illustrating surface shape in volume data via principal direction-driven 3D line integral convolution.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997
1996
Proceedings of the 7th IEEE Visualization Conference, 1996
1995
Proceedings of the 6th IEEE Visualization Conference, 1995
1989
Proceedings of the Mustererkennung 1989, 1989