Victor Travassos Sarinho

Orcid: 0000-0002-5653-8390

According to our database1, Victor Travassos Sarinho authored at least 27 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

Online presence:

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Bibliography

2022
Dengueside Survival: Providing a serious board game to fight against the Aedes aegypti mosquito.
J. Interact. Syst., January, 2022

2021
Cardiac Cycle Puzzle: Development and Analysis of Students' Perception of an Online Digital Version for Teaching Cardiac Physiology.
J. Interact. Syst., August, 2021

GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

2020
The Braille Typist: A Serious Game Proposal for Braille Typewriter Training.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

A Memory Game Proposal for Facial Expressions Recognition in Health Therapies.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

João em Foco: A Learning Object About the Dyslexia Disorder.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

2019
Masters of the Process: A Board Game Proposal for Teaching Software Management and Software Development Process.
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019

AutomataMind: A Serious Game Proposal for the Automata Theory Learning.
Proceedings of the Entertainment Computing and Serious Games, 2019

"University Universe": A Mobile Game to Simulate the University Student Life.
Proceedings of the Entertainment Computing and Serious Games, 2019

"BDD Assemble!": A Paper-Based Game Proposal for Behavior Driven Development Design Learning.
Proceedings of the Entertainment Computing and Serious Games, 2019

"Ultimate Food Defense": A Serious Game for Healthy Eating Behavior Awareness.
Proceedings of the Entertainment Computing and Serious Games, 2019

UGC Generator: An Open Access Web Tool to Model Unified Game Canvas.
Proceedings of the Entertainment Computing and Serious Games, 2019

Quimi-Crush: A Digital Game for the Teaching of Inorganic Chemistry.
Proceedings of the Entertainment Computing and Serious Games, 2019

A Feature-Based Approach to Develop Digital Board Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

"Aedes Vs. Repellents": Applying Tower Defense Dynamics in a Digital Game to Combat the Mosquito.
Proceedings of the Entertainment Computing and Serious Games, 2019

2018
Towards an e-Health Cloud Solution for Remote Regions at Bahia-Brazil.
J. Medical Syst., 2018

Providing an IM Cross-Platform Game Engine for Text-Messaging Games.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

AsKME: A Feature-Based Approach to Develop Multiplatform Quiz Games.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

2017
LibrasZap - Um Jogo Baseado em Mensagens Instantâneas para Avaliação de Conhecimentos na Língua Brasileira de Sinais.
Revista Brasileira de Informática na Educ., 2017

MEnDiGa: A Minimal Engine for Digital Games.
Int. J. Comput. Games Technol., 2017

2013
Oofm - uma TéCnica de Modelagem de Features Orientada a Objetos.
PhD thesis, 2013

2012
OOFM - A feature modeling approach to implement MPLs and DSPLs.
Proceedings of the IEEE 13th International Conference on Information Reuse & Integration, 2012

A Feature-Based Environment for Digital Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2010
Combining feature modeling and Object Oriented concepts to manage the software variability.
Proceedings of the IEEE International Conference on Information Reuse and Integration, 2010

2009
A Generative Programming Approach for Game Development.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

2007
Using JPOX to Develop a Persistence API for Generic Objects.
Proceedings of the Research and Practical Issues of Enterprise Information Systems II, 2007


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