Victor Flavio de Andrade Araujo

Orcid: 0000-0002-7743-1365

Affiliations:
  • Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, Brazil


According to our database1, Victor Flavio de Andrade Araujo authored at least 25 papers between 2018 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Micro and macro facial expressions by driven animations in realistic Virtual Humans.
Entertain. Comput., 2025

2024
Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms.
CoRR, 2024

Surveying the evolution of virtual humans expressiveness toward real humans.
Comput. Graph., 2024

Advanced Virtual Human Modeling with Metahumans: Focus on Genderless Characters.
Proceedings of the 37th SIBGRAPI Conference on Graphics, Patterns and Images, 2024

2023
Mitigating bias in facial analysis systems by incorporating label diversity.
Comput. Graph., November, 2023

Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents.
Proceedings of the 36th SIBGRAPI Conference on Graphics, Patterns and Images, 2023

Evaluating the Uncanny Valley Effect in Dark Colored Skin Virtual Humans.
Proceedings of the 36th SIBGRAPI Conference on Graphics, Patterns and Images, 2023

Revisiting Micro and Macro Expressions in Computer Graphics Characters.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

2022
Can gender categorization influence the perception of animated virtual humans?
CoRR, 2022

Is the Perceived Comfort With CG Characters Increasing With Their Novelty?
IEEE Computer Graphics and Applications, 2022

Estimating Perceived Comfort in Virtual Humans based on Spatial and Spectral Entropy.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Towards Virtual Humans without Gender Stereotyped Visual Features.
Proceedings of the SIGGRAPH Asia 2022 Technical Communications, 2022

2021
Analysis of charisma, comfort and realism in CG characters from a gender perspective.
Vis. Comput., 2021

Cultural behaviors analysis in video sequences.
Mach. Vis. Appl., 2021

Can we estimate the perceived comfort of virtual human faces using visual cues?
Proceedings of the 15th IEEE International Conference on Semantic Computing, 2021

Perception of Personality Traits in Crowds of Virtual Humans.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

Perceptual Analysis of Computer Graphics Characters in Digital Entertainment.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021

How Much Do We Perceive Geometric Features, Personalities and Emotions in Avatars?
Proceedings of the Advances in Computer Graphics, 2021

2020
How Does Computer Animation Affect Our Perception of Emotions in Video Summarization?
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

2019
Performance evaluation of FIWARE: A cloud-based IoT platform for smart cities.
J. Parallel Distributed Comput., 2019

A Software to Detect OCC Emotion, Big-Five Personality and Hofstede Cultural Dimensions of Pedestrians from Video Sequences.
CoRR, 2019

How much do you perceive this? An analysis on perceptions of geometric features, personalities and emotions in virtual humans (Extended Version).
CoRR, 2019

How Much Do You Perceive This?: An Analysis on Perceptions of Geometric Features, Personalities and Emotions in Virtual Humans.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

2018
Visualization of Interactions in Crowd Simulation and Video Sequences.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018


  Loading...