Victor Cheung

Orcid: 0000-0003-2776-0141

According to our database1, Victor Cheung authored at least 26 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices.
Proceedings of the 50th Graphics Interface Conference, 2024

2020
Tangible Interfaces and Interactions in Sci-Fi Movies: A Glimpse at the Possible Future of TUIs through Fictional Tangible Systems.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Exploring Acceptability and Utility of Deformable Interactive Garment Buttons.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Techniques for augmented-tangibles on mobile devices for early childhood learning.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Re-Twist: Evaluating Engagement in a Digitally Augmented Traditional Game.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Tangible Around-Device Interaction Using Rotatory Gestures with a Magnetic Ring.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

EmotoTent: Reducing School Violence through Embodied Empathy Games.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring.
Proceedings of the Twelfth International Conference on Tangible, 2018

Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms.
Proceedings of the Twelfth International Conference on Tangible, 2018

2017
Typhlex: Exploring Deformable Input for Blind Users Controlling a Mobile Screen Reader.
IEEE Pervasive Comput., 2017

Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials.
Proceedings of the Tenth International Conference on Tangible, 2017

Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game.
Proceedings of the Interactive Surfaces and Spaces, 2017

Save the Kiwi: Encouraging Better Food Management through Behaviour Change and Persuasive Design Theories in a Mobile App.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Quantum Cats: The Demo.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Proxemics-Based Visual Concepts to Attract and Engage Public Display Users: Adaptive Content Motion and Adaptive User Shadow.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

2015
Studying Attraction Power in Proxemics-Based Visual Concepts for Large Public Interactive Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

A laboratory-based study methodology to investigate attraction power of large public interactive displays.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

2014
Overcoming Interaction Barriers in Large Public Displays Using Personal Devices.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Improving Interaction Discoverability in Large Public Interactive Displays.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

2013
Investigating attraction and engagement of animation on large interactive walls in public settings.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Dynamic Tangible User Interface Palettes.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Revisiting hovering: interaction guides for interactive surfaces.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Communication channels and awareness cues in collocated collaborative time-critical gaming.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

2011
Interactive surface technology for a mobile command centre.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2005
Position estimation for wireless sensor networks.
Proceedings of the Global Telecommunications Conference, 2005. GLOBECOM '05, St. Louis, Missouri, USA, 28 November, 2005


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