Victor Cheung
Orcid: 0000-0003-2776-0141
According to our database1,
Victor Cheung
authored at least 26 papers
between 2005 and 2024.
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Bibliography
2024
Proceedings of the 50th Graphics Interface Conference, 2024
2020
Tangible Interfaces and Interactions in Sci-Fi Movies: A Glimpse at the Possible Future of TUIs through Fictional Tangible Systems.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring.
Proceedings of the Twelfth International Conference on Tangible, 2018
Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms.
Proceedings of the Twelfth International Conference on Tangible, 2018
2017
Typhlex: Exploring Deformable Input for Blind Users Controlling a Mobile Screen Reader.
IEEE Pervasive Comput., 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Save the Kiwi: Encouraging Better Food Management through Behaviour Change and Persuasive Design Theories in a Mobile App.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proxemics-Based Visual Concepts to Attract and Engage Public Display Users: Adaptive Content Motion and Adaptive User Shadow.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
2015
Studying Attraction Power in Proxemics-Based Visual Concepts for Large Public Interactive Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
A laboratory-based study methodology to investigate attraction power of large public interactive displays.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
2013
Investigating attraction and engagement of animation on large interactive walls in public settings.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Communication channels and awareness cues in collocated collaborative time-critical gaming.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2005
Proceedings of the Global Telecommunications Conference, 2005. GLOBECOM '05, St. Louis, Missouri, USA, 28 November, 2005