Victor B. Zordan

Orcid: 0000-0002-7309-7013

Affiliations:
  • Clemson University, SC, USA
  • University of California, Riverside, USA (former)


According to our database1, Victor B. Zordan authored at least 65 papers between 1998 and 2024.

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Timeline

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Bibliography

2024
Actuators À La Mode: Modal Actuations for Soft Body Locomotion.
CoRR, 2024

Elastic Locomotion with Mixed Second-order Differentiation.
CoRR, 2024

A Unified Differentiable Boolean Operator with Fuzzy Logic.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

2023
AdaptNet: Policy Adaptation for Physics-Based Character Control.
ACM Trans. Graph., December, 2023

Composite Motion Learning with Task Control.
ACM Trans. Graph., August, 2023

Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Audiovisual Inputs for Learning Robust, Real-time Facial Animation with Lip Sync.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

Learning When to Speak: Latency and Quality Trade-offs for Simultaneous Speech-to-Speech Translation with Offline Models.
Proceedings of the 24th Annual Conference of the International Speech Communication Association, 2023

A Preliminary Study of World Customizability for Virtual Reality Co-Play.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Foreword to the special section on motion, interaction, and games 2020.
Comput. Graph., 2022

Acceleration Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters.
Proceedings of the 48th Graphics Interface Conference, 2022

2021
Global Position Prediction for Interactive Motion Capture.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Velocity Skinning for Real-time Stylized Skeletal Animation.
Comput. Graph. Forum, 2021

DIGISEW: Anisotropic Stitching for Variable Stretch in Textiles.
Proceedings of the SCF '21: Proceedings of the 6th Annual ACM Symposium on Computational Fabrication, 2021

Motor Babble: Morphology-Driven Coordinated Control of Articulated Characters.
Proceedings of the MIG '21: Motion, 2021

2020
Virtual hands in VR: motion capture, synthesis, and perception.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Basic Code Understanding Challenges for Elementary School Children.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

2019
Low Dimensional Motor Skill Learning Using Coactivation.
Proceedings of the Motion, Interaction and Games, 2019

2018
An extended partitioned method for conservative solid-fluid coupling.
ACM Trans. Graph., 2018

Precision control of tensile properties in fabric for computational fabrication.
Proceedings of the 2nd Annual ACM Symposium on Computational Fabrication, 2018

Real-time locomotion with character-fluid interactions.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2017
Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance.
Comput. Graph. Forum, 2017

MechVR: a physics-based proxy for locomotion and interaction in a virtual environment.
Proceedings of the Tenth International Conference on Motion in Games, 2017

2016
Analysis in support of realistic timing in animated fingerspelling.
Proceedings of the 2016 IEEE Virtual Reality, 2016

MechVR: interactive VR motion simulation of "Mech" biped robot.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
State of the Art in Hand and Finger Modeling and Animation.
Comput. Graph. Forum, 2015

2014
Control of Rotational Dynamics for Ground and Aerial Behavior.
IEEE Trans. Vis. Comput. Graph., 2014

Physical rig for first-person, look-at cameras in video games.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Control of rotational dynamics for ground behaviors.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Automatic Hand-Over Animation using Principle Component Analysis.
Proceedings of the Motion in Games, 2013

2012
Adaptive dynamics with hybrid response.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

Using natural vibrations to guide control for locomotion.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Physics-Based Characters.
IEEE Computer Graphics and Applications, 2011

Natural User Interface for Physics-Based Character Animation.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
Goal-Directed Stepping with Momentum Control.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Performance Capture with Physical Interaction.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Angular Momentum Control in Coordinated Behaviors.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
Momentum control for balance.
ACM Trans. Graph., 2009

Performance-based control interface for character animation.
ACM Trans. Graph., 2009

Toward Anatomical Simulation for Breath Training in Mind/Body Medicine.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009

2008
Psychologically Inspired Anticipation and Dynamic Response for Impacts to the Head and Upper Body.
IEEE Trans. Vis. Comput. Graph., 2008

Laughing out loud: control for modeling anatomically inspired laughter using audio.
ACM Trans. Graph., 2008

Laughing out loud.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Simple Steps for Simply Stepping.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Simple Feedforward Control for Responsive Motion Capture-Driven Simulations.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

2007
Anticipation from example.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

State-annotated motion graphs.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Interactive dynamic response for games.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

Detecting time series motifs under uniform scaling.
Proceedings of the 13th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, 2007

2006
Breathe easy: Model and control of human respiration for computer animation.
Graph. Model., 2006

Anticipating impacts.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Automatic splicing for hand and body animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Dynamic response for motion capture animation.
ACM Trans. Graph., 2005

Physically based grasping control from example.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

2004
Indexing Large Human-Motion Databases.
Proceedings of the (e)Proceedings of the Thirtieth International Conference on Very Large Data Bases, VLDB 2004, Toronto, Canada, August 31, 2004

Model and control of simulated respiration for animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Breathe easy: model and control of simulated respiration for animation.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

2003
Mapping optical motion capture data to skeletal motion using a physical model.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

2002
Motion capture-driven simulations that hit and react.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2000
Combining Active and Passive Simulations for Secondary Motion.
IEEE Computer Graphics and Applications, 2000

1999
Making Complex Articulated Agents Dance.
Auton. Agents Multi Agent Syst., 1999

Tracking and modifying human motion with dynamic simulation.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1998
Movement Control Methods for Complex, Dynamically Simulated Agents: Adonis dance the Macarena.
Proceedings of the Second International Conference on Autonomous Agents, 1998


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