Victor Asavei

Orcid: 0000-0002-4776-2542

According to our database1, Victor Asavei authored at least 23 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Online presence:

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Bibliography

2022
Harmonizing 2D and 3D in Modern Animation.
Proceedings of the 19th International Conference on Human-Computer Interaction, 2022

Area Lights Voxelization for Light Propagation Volumes.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Comparative Analysis of Real-Time Global Illumination Techniques in Current Game Engines.
IEEE Access, 2021

Temporal Sampling for Real-Time Global Illumination.
Proceedings of the 25th International Conference on System Theory, Control and Computing, 2021

2020
A Comprehensive Survey of Indoor Localization Methods Based on Computer Vision.
Sensors, 2020

3D Smith Chart Constant Quality Factor Semi-Circles Contours for Positive and Negative Resistance Circuits.
IEEE Access, 2020

Evaluation of the ARCore Indoor Localization Technology.
Proceedings of the 19th RoEduNet Conference: Networking in Education and Research, 2020

2019
Design and implementation of an Openflow SDN controller in NS-3 discrete-event network simulator.
Int. J. High Perform. Comput. Netw., 2019

Reconfigurable radiofrequency electronic functions designed with 3D Smith Charts in Metal-Insulator-Transition Materials.
CoRR, 2019

Real-Time Segmentation of Depth Map Frames on Mobile Devices.
Proceedings of the 22nd International Conference on Control Systems and Computer Science, 2019

2018
A Review and Mathematical Treatment of Infinity on the Smith Chart, 3D Smith Chart and Hyperbolic Smith Chart.
Symmetry, 2018

2017
GPU Accelerated 2D and 3D Image Processing.
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017

Comparison between Incompressible SPH Solvers.
Proceedings of the 21st International Conference on Control Systems and Computer Science, 2017

2015
Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games.
Proceedings of the 20th International Conference on Control Systems and Computer Science, 2015

Virtual Deferred Rendering.
Proceedings of the 20th International Conference on Control Systems and Computer Science, 2015

2014
Real-time visualization and processing of large volumes of medical data.
Proceedings of the 11th Romanian Human-Computer Interaction Conference, 2014

Increasing immersion in virtual reality through natural movement, using body tracking equipment.
Proceedings of the 11th Romanian Human-Computer Interaction Conference, 2014

Evolution Towards Distributed Storage in a Nutshell.
Proceedings of the 2014 IEEE International Conference on High Performance Computing and Communications, 2014

2013
Human-Computer Interfaces Based on Augmented/Virtual Reality and Image Processing in Minimally Invasive Surgery.
Proceedings of the 10th Romanian Human-Computer Interaction Conference, 2013

3D Smith Chart Application.
Proceedings of the 10th Romanian Human-Computer Interaction Conference, 2013

Hardware Acceleration in Ceph Distributed File System.
Proceedings of the IEEE 12th International Symposium on Parallel and Distributed Computing, 2013

QUESTOR - Automatic Searching for Reports.
Proceedings of the 19th International Conference on Control Systems and Computer Science, 2013

Efficient Picking through Atomic Operations.
Proceedings of the 19th International Conference on Control Systems and Computer Science, 2013


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