Vicente González
Orcid: 0000-0003-3408-3863Affiliations:
- University of Auckland, Department of Civil and Environmental Engineering, New Zealand
According to our database1,
Vicente González
authored at least 28 papers
between 2008 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
User-centric immersive virtual reality development framework for data visualization and decision-making in infrastructure remote inspections.
Adv. Eng. Informatics, August, 2023
Incorporation of BIM-based probabilistic non-structural damage assessment into agent-based post-earthquake evacuation simulation.
Adv. Eng. Informatics, April, 2023
Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training.
Multim. Tools Appl., 2023
2022
Immersive virtual reality as an empirical research tool: exploring the capability of a machine learning model for predicting construction workers' safety behaviour.
Virtual Real., 2022
A case study on the use of a conceptual modeling framework for construction simulation.
Simul., 2022
J. Mobile Multimedia, 2022
Adv. Eng. Informatics, 2022
A hybrid hierarchical agent-based simulation approach for buildings indoor layout evaluation based on the post-earthquake evacuation.
Adv. Eng. Informatics, 2022
2021
Exploring the Influence of Emergency Broadcasts on Human Evacuation Behavior during Building Emergencies Using Virtual Reality Technology.
J. Comput. Civ. Eng., 2021
Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children.
J. Comput. Assist. Learn., 2021
2020
Towards a customizable immersive virtual reality serious game for earthquake emergency training.
Adv. Eng. Informatics, 2020
An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings.
Adv. Eng. Informatics, 2020
The roles of conceptual modelling in improving construction simulation studies: A comprehensive review.
Adv. Eng. Informatics, 2020
2019
SPECIAL ISSUE EDITORIAL: Virtual, Augmented and Mixed: New Realities in Construction.
J. Inf. Technol. Constr., 2019
The effectiveness of traditional tools and computer-aided technologies for health and safety training in the construction sector: A systematic review.
Comput. Educ., 2019
2018
Rapid 3D Reconstruction of Indoor Environments to Generate Virtual Reality Serious Games Scenarios.
CoRR, 2018
Immersive virtual reality serious games for evacuation training and research: A systematic literature review.
Comput. Educ., 2018
Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study.
Adv. Eng. Informatics, 2018
Proceedings of the PRIMA 2018: Principles and Practice of Multi-Agent Systems - 21st International Conference, Tokyo, Japan, October 29, 2018
2017
A non-queue-based paradigm in Discrete-Event-Simulation modelling for construction operations.
Simul. Model. Pract. Theory, 2017
Dynamics of Project-Driven Production Systems in Construction: Productivity Function.
J. Comput. Civ. Eng., 2017
Identification of Repetitive Processes at Steady- and Unsteady-state: Transfer Function.
CoRR, 2017
Quicker reaction, lower variability: The effect of transient time in flow variability of project-driven production.
CoRR, 2017
Proceedings of the 2017 Winter Simulation Conference, 2017
2016
Real-Time Public-Transport Operational Tactics Using Synchronized Transfers to Eliminate Vehicle Bunching.
IEEE Trans. Intell. Transp. Syst., 2016
2014
Comput. Aided Civ. Infrastructure Eng., 2014
2013
Integrated methodology to design and manage work-in-process buffers in repetitive building projects.
J. Oper. Res. Soc., 2013
2008
RESURE - Wireless Sensor Network for Health-Care Monitoring.
Proceedings of the First International Conference on Biomedical Electronics and Devices, 2008