Veysi Isler
Orcid: 0000-0003-0174-7600
According to our database1,
Veysi Isler
authored at least 31 papers
between 1991 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
Applying virtual reality to teach the software development process to novice software engineers.
IET Softw., 2021
2019
Comput. Animat. Virtual Worlds, 2019
Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers.
IET Softw., 2019
Comput. Stand. Interfaces, 2019
2018
Proceedings of the 2018 International Conference on Software and System Process, 2018
2017
A Literature Survey: Is it Necessary to Develop a New Software Development Methodology for Virtual Reality Projects?
J. Univers. Comput. Sci., 2017
2016
2013
Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect <sup>TM</sup>.
Comput. Animat. Virtual Worlds, 2013
How Does Software Visualization Contribute to Software Comprehension? A Grounded Theory Approach.
Int. J. Hum. Comput. Interact., 2013
2012
J. Vis., 2012
GeoInformatica, 2012
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012
Evaluation of UAS Camera Operator Interfaces in a Simulated Task Environment: An Optical Brain Imaging Approach.
Proceedings of the Advances in Brain Inspired Cognitive Systems, 2012
2011
Int. J. Parallel Program., 2011
Comput. Graph., 2011
2010
Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention.
Presence Teleoperators Virtual Environ., 2010
2009
IEEE Computer Graphics and Applications, 2009
Developing a Validation Methodology for Educational Driving Simulators and a Case Study.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009
2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
Vis. Comput., 2007
Accelerated regular grid traversals using extended anisotropic chessboard distance fields on a parallel stream processor.
J. Parallel Distributed Comput., 2007
Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007
Proceedings of the Computational Science - ICCS 2007, 7th International Conference, Beijing, China, May 27, 2007
2006
Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006
2005
Acceleration of regular grid traversals using extended chessboard distance transformation on GPU.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
1996
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996
1995
Spatial subdivision for parallel ray casting/tracing (Paralel ışın düşürme/izleme için uzaysal bölümleme)
PhD thesis, 1995
1994
Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing.
Comput. Aided Des., 1994
1991