Veronika Szücs

Orcid: 0000-0001-5967-1405

According to our database1, Veronika Szücs authored at least 27 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Evaluation of a New-Concept Secure File Server Solution.
Future Internet, September, 2024

2020
Presenting the User's Focus in Needs & Development (UFIND) method and its comparison to other design methods.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Preliminary results of evaluating a prediction-based algorithm for movement pattern recognition and classification.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

2019
Virtuális környezetek ergonómiai és műszaki vizsgálata
PhD thesis, 2019

Suitability of the Kinect Sensor and Leap Motion Controller - A Literature Review.
Sensors, 2019

Improved algorithms for movement pattern recognition and classification in physical rehabilitation.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Extension of Assistive Technology on Mobile Platform.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

2018
Designing Trainer's Manual for the ISG for Competence Project.
Proceedings of the Computers Helping People with Special Needs, 2018

Modified MANET protocol to extend the emergency network.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018

Voice Controlled Humanoid Robot based Movement Rehabilitation Framework.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018

Music for seeing - visualization of sounds.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018

Cognitive decision making development support via Android application.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018

Developing a virtual reality application for the improvement of depth perception.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018

2017
How to develop serious games for social and cognitive competence of children with learning difficulties.
Proceedings of the 8th IEEE International Conference on Cognitive Infocommunications, 2017

Development of Mathematical Skills Developing Game Software.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

"Sliders" Android Game - Improving Logical Skills of People with Disabilities.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

Android-Based Daily Routine Organizing Application for Elementary School Students Living with ASD.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
Target Group Questionnaire in the "ISG for Competence" Project.
Proceedings of the Computers Helping People with Special Needs, 2016

Android Games for Developing Fine Coordination of Movement Skills.
Proceedings of the Computers Helping People with Special Needs, 2016

Memory Game and Special HCI Device in Stroke Therapy.
Proceedings of the Computers Helping People with Special Needs, 2016

2015
Wheelchair driving simulator: Computer aided training for persons with special need.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Developing movement therapy application with Microsoft Kinect control for supporting stroke rehabilitation.
Proceedings of the Assistive Technology, 2015

Developing movement recognition application with the use of Shimmer sensor and Microsoft Kinect sensor.
Proceedings of the Assistive Technology, 2015

2014
"Gardener" Serious Game for Stroke Patients.
Proceedings of the Computers Helping People with Special Needs, 2014

Most Important in the Design: Focus on the Users' Needs, a Case Study.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

"Logical Blocks" Multimedia Game Development for Students with Intellectual Disabilities.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

2012
"Break the Bricks" Serious Game for Stroke Patients.
Proceedings of the Computers Helping People with Special Needs, 2012


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