Veronica Teichrieb
Orcid: 0000-0003-4685-3634Affiliations:
- Federal University of Pernambuco, Voxar Labs, Recife, Brazil
According to our database1,
Veronica Teichrieb
authored at least 161 papers
between 2002 and 2024.
Collaborative distances:
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Online presence:
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on orcid.org
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on cin.ufpe.br
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on dl.acm.org
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Bibliography
2024
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives.
IEEE Trans. Learn. Technol., 2024
VWise: A novel benchmark for evaluating scene classification for vehicular applications.
CoRR, 2024
Attention Modules Improve Modern Image-Level Anomaly Detection: A DifferNet Case Study.
CoRR, 2024
Comput. Graph., 2024
Attention Modules Improve Image-Level Anomaly Detection for Industrial Inspection: A DifferNet Case Study.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
ST-Gait++: Leveraging spatio-temporal convolutions for gait-based emotion recognition on videos.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
2023
Deep Learning in the Recognition of Activities of Daily Living Using Smartwatch Data.
Sensors, September, 2023
Comput. Graph., August, 2023
A Study on the Influence of Sensors in Frequency and Time Domains on Context Recognition.
Sensors, 2023
Validation of Angle Estimation Based on Body Tracking Data from RGB-D and RGB Cameras for Biomechanical Assessment.
Sensors, 2023
GoThrough: A tool to render and interact with arbitrary planar transformative portals.
Entertain. Comput., 2023
CoRR, 2023
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
UMVpose++: Unsupervised Multi-View Multi-Person 3D Pose Estimation Using Ground Point Matching.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
Toward Unlabeled Multi-View 3D Pedestrian Detection by Generalizable AI: Techniques and Performance Analysis.
Proceedings of the 36th SIBGRAPI Conference on Graphics, Patterns and Images, 2023
Proceedings of the IEEE Latin American Conference on Computational Intelligence, 2023
Proceedings of the Design, User Experience, and Usability, 2023
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
2022
Pattern Recognit. Lett., 2022
Mach. Vis. Appl., 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Mixed Reality Laptops: A Protocol to Evaluate Enhanced Viewing Experiences on Consumer Laptops Using Parallax Engine.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2022, 2022
AMI: Attention based Adaptative Feedback with Augmented Reality to Improve Takeover Performances in Highly Automated Vehicles.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
2021
J. Interact. Syst., November, 2021
Occlusion-robust method for RGB-D 6-DOF object tracking with particle swarm optimization.
Expert Syst. Appl., 2021
Real-time Monocular 6DoF Tracking of Textureless Objects using Photometrically-enhanced Edges.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
STN PLAD: A Dataset for Multi-Size Power Line Assets Detection in High-Resolution UAV Images.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021
An Investigation of 2D Keypoints Detection on Challenging Scenarios Using Depthwise Separable Convolutions: A Hand Pose Estimation Case Study.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021
2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Development of an Efficient 3D Reconstruction Solution from Permissive Open-Source Code.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Real-time approach for gait analysis using the Kinect v2 sensor for clinical assessment purpose.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
A Study on the Impact of Domain Randomization for Monocular Deep 6DoF Pose Estimation.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
2019
Perspectives on how to evaluate augmented reality technology tools for education: a systematic review.
J. Braz. Comput. Soc., 2019
Rehabilitation motion recognition based on the international biomechanical standards.
Expert Syst. Appl., 2019
Comput. Graph., 2019
Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation.
Comput. Graph., 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Real-Time Facial Motion Capture Using RGB-D Images Under Complex Motion and Occlusions.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
ARena: Improving the Construction Process of Line-Follower Robot Arenas Through Projection Mapping.
Proceedings of the Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 2019
2018
Comput. Graph., 2018
Comput. Graph., 2018
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018
Patch PlaNet: Landmark Recognition with Patch Classification Using Convolutional Neural Networks.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018
2017
IPSJ Trans. Comput. Vis. Appl., 2017
Expert Syst. Appl., 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Mixed Reality TVs: Applying Motion Parallax for Enhanced Viewing and Control Experiences on Consumer TVs.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
ARkanoidAR: An Augmented Reality System to Guide Biomechanical Movements at Sagittal Plane.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
2016
Mach. Vis. Appl., 2016
MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system.
Comput. Methods Programs Biomed., 2016
Towards the development of guidelines for educational evaluation of augmented reality tools.
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
A User Perspective Analysis on Augmented vs 3D Printed Prototypes for Product's Project Design.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Life Cycle of a SLAM System: Implementation, Evaluation and Port to the Project Tango Device.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
An Efficient Global Point Cloud Descriptor for Object Recognition and Pose Estimation.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Authoring Tools for Augmented Reality: An Analysis and Classification of Content Design Tools.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
2015
Voxar Puzzle: An Innovative Hardware/Software Computer Vision Game for Children Development.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Study about Natural Feature Tracking for Augmented Reality Applications on Mobile Devices.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Interactive Makeup Tutorial Using Face Tracking and Augmented Reality on Mobile Devices.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015
Authoring Tools in Augmented Reality: An Analysis and Classification of Content Design Tools.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014
2013
Depth-Assisted Rectification of Patches - Using RGB-D Consumer Devices to Improve Real-time Keypoint Matching.
Proceedings of the VISAPP 2013, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
A Dynamic Blocks Platform Based on Projective Augmented Reality and Tangible Interfaces for Educational Activities.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
2012
Understanding the Efficiency of kD-tree Ray-Traversal Techniques over a GPGPU Architecture.
Int. J. Parallel Program., 2012
Nearest Neighbor Searches on the GPU - A Massively Parallel Approach for Dynamic Point Clouds.
Int. J. Parallel Program., 2012
Comput. Graph., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
An Integration Model for Access to Archaeological Collections Using Multimodal Interaction in Virtual Environments.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Challenges in 3D Reconstruction from Images for Difficult Large-Scale Objects: A Study on the Modeling of Electrical Substations.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
A Viewpoint about Diminished Reality: Is it Possible Remove Objects in Real Time from Scenes?
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Considering Audience's View Towards an Evaluation Methodology for Digital Musical Instruments.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012
Texture-less planar object detection and pose estimation using Depth-Assisted Rectification of Contours.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
2010
Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution.
Proceedings of the IEEE Virtual Reality Conference, 2010
2009
High Performance Computing: CUDA as a Supporting Technology for Next Generation Augmented Reality Applications.
RITA, 2009
Proceedings of the XV Brazilian Symposium on Multimedia and the Web, 2009
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
kD-Tree Traversal Implementations for Ray Tracing on Massive Multiprocessors: A Comparative Study.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009
2008
A Journey through Virtual and Augmented Reality - Reviewing the SVR Symposia from 2004 to 2008.
RITA, 2008
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation.
Proceedings of the 20th International Symposium on Computer Architecture and High Performance Computing, 2008
2007
Proceedings of the 20th Annual Symposium on Integrated Circuits and Systems Design, 2007
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2007
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
2003
DEMEditor: a Virtual Reality System to Enhance Accuracy and Precision of Digital Elevation Models.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003
2002
Cyberpsychology Behav. Soc. Netw., 2002
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002