Veronica Sundstedt
Orcid: 0000-0003-3639-9327Affiliations:
- Blekinge Institute of Technology, Karlskrona, Sweden
According to our database1,
Veronica Sundstedt
authored at least 71 papers
between 2003 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Towards an Ethical and Data Privacy Metrology for AI-Enriched Human-Centered XR Systems.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2024
A Pilot Study of User Preferences of Posture and Display Technologies in Virtual Reality Exercise Games.
Proceedings of the 8th International Conference on Virtual and Augmented Reality Simulations, 2024
2023
Proceedings of the 35th Annual Workshop of the Swedish Artificial Intelligence Society, 2023
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments.
Proceedings of the Virtual Environments 2023, 2023
2022
A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare.
ACM Trans. Comput. Heal., 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: A Phasic Component Analysis.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
The Electrodermal Activity of Player Experience in Virtual Reality Games: An Extended Evaluation of the Phasic Component.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2022
Proceedings of the Biomedical Engineering Systems and Technologies, 2022
Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies, 2022
Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience.
Proceedings of the Extended Reality - First International Conference, 2022
2021
Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques.
Proc. ACM Hum. Comput. Interact., 2021
A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare.
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021
2020
Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020
Comparison of ACR Methods for 360° Video Quality Assessment Subject to Participants' Experience with Immersive Media.
Proceedings of the 14th International Conference on Signal Processing and Communication Systems, 2020
2019
Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review.
Entertain. Comput., 2019
Objective Perceptual Video Quality Prediction Using Spatial and Temporal Information Differences.
Proceedings of the 19th International Symposium on Communications and Information Technologies, 2019
On the Number of Participants Needed for Subjective Quality Assessment of 360° Videos.
Proceedings of the 13th International Conference on Signal Processing and Communication Systems, 2019
Impact of Participants' Experiences with Immersive Multimedia on 360° Video Quality Assessment.
Proceedings of the 13th International Conference on Signal Processing and Communication Systems, 2019
Proceedings of the 13th International Conference on Signal Processing and Communication Systems, 2019
Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion Sensor.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
A comparative study of eye tracking and hand controller for aiming tasks in virtual reality.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019
2018
The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots.
Int. J. Soc. Robotics, 2018
Analysis of Variance of Opinion Scores for MPEG-4 Scalable and Advanced Video Coding.
Proceedings of the 12th International Conference on Signal Processing and Communication Systems, 2018
2017
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017
A perceptual evaluation of social interaction with emotes and real-time facial motion capture.
Proceedings of the Tenth International Conference on Motion in Games, 2017
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Possibilities and challenges with eye tracking in video games and virtual reality applications.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016
2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79552-7, 2012
Comput. Graph. Forum, 2012
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the NGCA 2011, First Conference on Novel Gaze-Controlled Applications, Karlskrona, Sweden, May 26, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Theory and Practice of Computer Graphics, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
ACM Journal on Computing and Cultural Heritage, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
A Psychophysical Study of Foveal Gradient Based Selective Rendering.
Proceedings of the GRAPP 2008, 2008
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2007
PhD thesis, 2007
Parallel Comput., 2007
2006
Evaluation of perceptually-based selective rendering techniques using eye-movements analysis.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006
2005
Proceedings of the 6th International Symposium on Virtual Reality, 2005
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the Spring Conference on Computer Graphics, 2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005
2004
Top-Down Visual Attention for Efficient Rendering of Task Related Scenes.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004
Proceedings of the 3rd International Conference on Computer Graphics, 2004
2003
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003