Verónica Orvalho
Orcid: 0000-0002-7150-6098
According to our database1,
Verónica Orvalho
authored at least 38 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists.
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024
2021
Frontiers Virtual Real., 2021
2020
Frontiers Virtual Real., 2020
Graph. Model., 2020
2018
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018
2017
Proc. ACM Hum. Comput. Interact., 2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
2016
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016
Proceedings of the Articulated Motion and Deformable Objects, 2016
2015
Facial Expressions Tracking and Recognition: Database Protocols for Systems Validation and Evaluation.
CoRR, 2015
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
Proceedings of the Auditory-Visual Speech Processing, 2015
2014
Presence Teleoperators Virtual Environ., 2014
Real-time Emotion Recognition - Novel Method for Geometrical Facial Features Extraction.
Proceedings of the VISAPP 2014, 2014
2013
LIFEisGAME Prototype: A Serious Game about Emotions for Children with Autism Spectrum Disorders.
PsychNology J., 2013
Log Analysis of Human Computer Interactions Regarding Break The Glass Accesses to Genetic Reports.
Proceedings of the ICEIS 2013, 2013
2012
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012
An interactive game for teaching facial expressions to children with Autism Spectrum Disorders.
Proceedings of the 5th International Symposium on Communications, 2012
Proceedings of the Advances in Speech and Language Technologies for Iberian Languages, 2012
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
Proceedings of the Articulated Motion and Deformable Objects, 2012
2011
Improving communication skills of children with ASDs through interaction with virtual characters.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
LIFEisGAME: A Facial Character Animation System to Help Recognize Facial Expressions.
Proceedings of the ENTERprise Information Systems - International Conference, 2011
Anim-actor: understanding interaction with digital puppetry using low-cost motion capture.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the Computer Vision and Graphics - International Conference, 2010
2009
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009