Vera Colombo

Orcid: 0000-0001-6648-1917

According to our database1, Vera Colombo authored at least 24 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload.
Int. J. Hum. Comput. Interact., October, 2024

Training using a commercial immersive virtual reality system on hand-eye coordination and reaction time in students: a randomized controlled trial.
Virtual Real., March, 2024

A Knowledge-based Decision Support System for recommending safe recipes to individuals with dysphagia.
Comput. Biol. Medicine, 2024

Leveraging Machine Learning for Physical Exercise Recommendation Based on Heart Rate: Older Adults Personalized Training.
Proceedings of the 8th IEEE Forum on Research and Technologies for Society and Industry Innovation, 2024

2023
Wrist-Worn Sensor Validation for Heart Rate Variability and Electrodermal Activity Detection in a Stressful Driving Environment.
Sensors, October, 2023

Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

A Scalable VR-Based System to assess Driving-Related Abilities in People with Disability.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

ActivE<sup>3</sup>: Fostering Social Inclusion Through Collaborative Physical and Cognitive Exercise.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2023

Digital Applications in Pulmonary Rehabilitation: Preliminary Evaluation of a Hybrid Program for the Continuity of Care.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2023

Cycling in Immersive VR: Motivation and Affects in Post-COVID Patients.
Proceedings of the Extended Reality - International Conference, 2023

2022
Virtual reality based interventions for pulmonary rehabilitation
PhD thesis, 2022

Towards Self-Adaptive Peer-to-Peer Monitoring for Fog Environments.
Proceedings of the International Symposium on Software Engineering for Adaptive and Self-Managing Systems, 2022

Evaluating the effects of Virtual Reality on perceived effort during cycling: preliminary results on healthy young adults.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2022

Design of a Car Simulator to Assess Driving Capabilities in People with Disability.
Proceedings of the Computers Helping People with Special Needs, 2022

Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness Training.
Proceedings of the Extended Reality - First International Conference, 2022

2021
A Serious Game for Nutritional Education of Children and Adolescents with Neurodevelopmental Disorders.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2021

2020
Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD).
Inf., 2020

The Use of a Serious Game to Assess Inhibition Mechanisms in Children.
Frontiers Comput. Sci., 2020

A Mobile Diary App to Support Rehabilitation at Home for Elderly with COPD: A Preliminary Feasibility Study.
Proceedings of the Computers Helping People with Special Needs, 2020

2019
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home.
Sensors, 2019

Usability and Acceptability of a Virtual Reality-Based System for Endurance Training in Elderly with Chronic Respiratory Diseases.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation.
Br. J. Educ. Technol., 2018

2017
Customization of domestic environment and physical training supported by virtual reality and semantic technologies: A use-case.
Proceedings of the 3rd IEEE International Forum on Research and Technologies for Society and Industry, 2017

Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms.
Proceedings of the Virtual Reality and Augmented Reality, 2017


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