Veli-Matti Karhulahti

Orcid: 0000-0003-3709-5341

According to our database1, Veli-Matti Karhulahti authored at least 13 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2021
Let's Play Tinder! Aesthetics of a Dating App.
Games Cult., 2021

2020
Challenge types in gaming validation of video game challenge inventory (CHA).
Int. J. Hum. Comput. Stud., 2020

2018
"Two Queens and a Pwn, Please." An ethics for purchase, loot, and advantage design in esports.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2017
The problematic coexistence of "internet gaming disorder" and esports.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports.
Int. J. Gaming Comput. Mediat. Simulations, 2016

Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Defining the Videogame.
Game Stud., 2015

2013
A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic.
Game Stud., 2013

Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Puzzle Is Not a Game! Basic Structures of Challenge.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
Suspending Virtual Disbelief: A Perspective on Narrative Coherence.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Double fine adventure and the double hermeneutic videogame.
Proceedings of the 4th International Conference on Fun and Games, 2012

2011
Mechanic/aesthetic videogame genres: adventure and adventure.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011


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