Vedad Hulusic
Orcid: 0000-0002-3675-095X
According to our database1,
Vedad Hulusic
authored at least 36 papers
between 2009 and 2023.
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Bibliography
2023
Tangible User Interfaces for Enhancing User Experience of Virtual Reality Cultural Heritage Applications for Utilization in Educational Environment.
ACM Journal on Computing and Cultural Heritage, June, 2023
Proceedings of the GCH 2023, 2023
User eXperience in educational eXtended Reality applications in the Cultural Heritage domain.
Proceedings of the GCH 2023, 2023
2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum.
Proceedings of the GCH 2021, 2021
2020
IEEE Trans. Image Process., 2020
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality.
ACM Journal on Computing and Cultural Heritage, 2020
IEEE Computer Graphics and Applications, 2020
Proceedings of the Visual Computing for Cultural Heritage, 2020
2019
Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
2018
Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets.
Comput. Graph. Forum, 2018
Proceedings of the GCH 2018, 2018
Proceedings of the 20th IEEE International Workshop on Multimedia Signal Processing, 2018
Proceedings of the 20th IEEE International Workshop on Multimedia Signal Processing, 2018
The Relation Between MOS and Pairwise Comparisons and the Importance of Cross-Content Comparisons.
Proceedings of the Human Vision and Electronic Imaging 2018, Burlingame, CA, USA, 28 January 2018, 2018
The preferred system gamma is primarily determined by the ratio of dynamic range of the original scene and the displayed image.
Proceedings of the Human Vision and Electronic Imaging 2018, Burlingame, CA, USA, 28 January 2018, 2018
Proceedings of the Human Vision and Electronic Imaging 2018, Burlingame, CA, USA, 28 January 2018, 2018
2017
Signal Process. Image Commun., 2017
An interactive E-book with an educational game for children with developmental disorders: A pilot user study.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
Quality of experience in UHD-1 phase 2 television: The contribution of UHD+HFR technology.
Proceedings of the 19th IEEE International Workshop on Multimedia Signal Processing, 2017
Proceedings of the Human Vision and Electronic Imaging 2017, Burlingame, CA, USA, 29 January 2017, 2017
2016
Proceedings of the Eighth International Conference on Quality of Multimedia Experience, 2016
2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2013
Vis. Comput., 2013
Trans. Edutainment, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Comput. Graph. Forum, 2012
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the Spring Conference on Computer Graphics, 2012
2011
Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction.
Vis. Comput., 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
2010
Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
2009
Proceedings of the 10th International Symposium on Virtual Reality, 2009
Proceedings of the Spring Conference on Computer Graphics, 2009